10 years, 9 months ago
Highlights
To get rendering in order ordered you have to submit your set of commands to the queue in order. For one command list this just means sort the command set submit each command to…
10 years, 9 months ago
10 years, 9 months ago
Configuring VertexBuffers and the InputAssembler adds a complexity to the code. Specifying D3D12_INPUT_ELEMENT_DESC requires detailed knowledge of both the vertex sh…
10 years, 9 months ago
What's going on here: Searching for projection mapping yields mostly unrelated results.
12 years, 4 months ago
If I have a triangle and a frustum how many vertices can result from clipping that triangle to the frustum. I can only come up with 7 points. Is this really the maximum? I…
18 years, 10 months ago
Latest Activity
See all in DiscussionsTo get rendering in order ordered you have to submit your set of commands to the queue in order. For …
10 years, 9 months ago
Because these fixed functions constructs aren't legacy. In some hardware it is very current. Other GPUs though, there is practically …
10 years, 9 months ago
Configuring VertexBuffers and the InputAssembler adds a complexity to the code. Specifying D3D12_INPUT_ELEMENT_DESC requires detailed knowledge of both the vertex …
10 years, 9 months ago