15 years, 1 month ago
Highlights
Community contributions featured[font="Calibri"]DirectX 11 supports older hardware (DX9; DX 10), too. Therefore you don’t need DirectX 10 anymore as you can do anything with DirectX 11. [/font]
15 years, 1 month ago
15 years, 2 months ago
15 years, 2 months ago
[font="Calibri"][font="Calibri"][/font] You don’t set the pitch with D3D11_SUBRESOURCE_DATA. You just tell the runtime what pitch your data uses. The runtime…
15 years, 2 months ago
[font="Calibri"]1.[/font] [font="Calibri"]The Direct3D 11 runtime will call the Direct3D 9 (ex) driver. The Direct3D 9 runtime is not used.[/font] [font=&quo…
15 years, 2 months ago
Latest Activity
See all in Discussions[font="Calibri"]DirectX 11 supports older hardware (DX9; DX 10), too. Therefore you don’t need DirectX 10 anymore as you can do …
15 years, 1 month ago
[font="Calibri"][font="Calibri"][/font] You don’t set the pitch with D3D11_SUBRESOURCE_DATA. You just tell the runtime what pitch your data uses. The runtime …
15 years, 2 months ago
[font="Calibri"]1.[/font] [font="Calibri"]The Direct3D 11 runtime will call the Direct3D 9 (ex) driver. The Direct3D 9 runtime is not used.[/font] [font="Calibri"]2.[/fon
15 years, 2 months ago