18 years, 1 month ago
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Community contributions featuredI forgot that bindable uniforms are not part of GL3, but you can use vertex textures. On this generation of hardware, vertex textures are very fast - the shader units are un…
18 years, 1 month ago
18 years, 1 month ago
18 years, 1 month ago
Instancing may be performed with the ARB_draw_instanced extension, which didn't make core 3.0 but will likely be promoted in the next release.
18 years, 1 month ago
Quote:Original post by Peti29- immediate mode. I understand that it's hard to optimize in the driver. But to kill it entirely?IHVs can serve you better by focusing development a…
18 years, 1 month ago
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See all in DiscussionsI forgot that bindable uniforms are not part of GL3, but you can use vertex textures. On this generation of …
18 years, 1 month ago
Instancing may be performed with the ARB_draw_instanced extension, which didn't make core 3.0 but will likely be promoted in the …
18 years, 1 month ago
Quote:Original post by Peti29- immediate mode. I understand that it's hard to optimize in the driver. But to kill it …
18 years, 1 month ago