13ย years, 6ย months ago
Highlights
Community contributions featuredYou could take a composition approach. Create classes that handle ammo storage, damage/accuracy calculations and whatever else you need for weapons. You then create individโฆ
13ย years, 6ย months ago
I'm having an issue using a dialog resource I've created. In the dialog editor it looks like this: And if I set the "Overlapped" style on it, it looks like thiโฆ
13ย years, 11ย months ago
14ย years, 10ย months ago
I have come across a very strange problem when using ReadFile to read in some Bitmap data. HANDLE File = CreateFile(BitmapFileName, FILE_GENERIC_READ, FILE_SHARE_READ, 0, OPEN_Eโฆ
15ย years, 8ย months ago
I have a problem with the Touch event for actors. I have a pawn with a cylinder component that is positioned in front of it. If I move the player character pawn straight into thโฆ
15ย years, 11ย months ago
Latest Activity
See all in DiscussionsYou could take a composition approach. Create classes that handle ammo storage, damage/accuracy calculations and whatever else you need for weapons. โฆ
13ย years, 6ย months ago
I'm having an issue using a dialog resource I've created. In the dialog editor it looks like this: And if โฆ
13ย years, 11ย months ago
How about having the GamePlay object as an event handler and have the Input object trigger events on the GamePlay โฆ
14ย years, 10ย months ago