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arXiv cs.GR
arXiv cs.GR Research
· 7 months, 2 weeks ago • Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, Francisco Vasconcelos

Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting

Briefing

Diff2DGS is aimed at a problem that matters anywhere real-time reconstruction has to survive heavy occlusion: surgical video. The pipeline first uses a diffusion-based video module with temporal priors to fill in tissue hidden by instruments, then feeds that into an adapted 2D Gaussian Splatting setup built for dynamic deformation and anatomy.

The graphics angle is the interesting part for developers: 2DGS is being pushed beyond pretty reconstructions and into geometry that can hold up under motion, occlusion, and changing tissue shape. A Learnable Deformation Model helps track dynamic surfaces, while an adaptive depth weight is used to improve geometric fidelity instead of optimizing for image quality alone.

That distinction matters because the work also adds depth evaluation on the SCARED dataset, extending beyond the usual image metrics used by EndoNeRF and StereoMIS-style benchmarks. The results suggest that a reconstruction can look good while still being wrong in 3D, which is a useful warning for anyone building neural rendering or scene reconstruction systems.

For game developers, the broader takeaway is that the same class of techniques used for real-time scene capture, avatar reconstruction, or mixed-reality content can benefit from explicit handling of occlusion and depth consistency. The code is available, and the paper positions the method as a step toward more reliable reconstruction in visually messy, dynamic environments.

“optimizing image quality alone does not necessarily ensure accurate 3D”

— Tianyi Song et al. · Core takeaway from the reconstruction results
Original source
Read on arXiv cs.GR
At a glance
what
Diff2DGS is a two-stage framework for reconstructing occluded surgical scenes with diffusion-based inpainting and 2D Gaussian Splatting.
who
Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, and Francisco Vasconcelos.
when
Submitted 20 Feb 2026; revised version posted 28 Jul 2026.
impact
Aims to improve both appearance and 3D geometry in real-time reconstruction, especially under heavy occlusion and deformation.
Signal Positive

Promising technical advance with practical reconstruction gains

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Story Timeline (3 sources)

Story covered over 3 days • First reported by arXiv cs.GR