Skip to main content
GameDev.net gamedev.net

Gaussian Splatting News

The latest Gaussian Splatting coverage curated for game developers.

3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …

Research arXiv cs.GR · 1 day, 19 hours ago
GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …

Research arXiv cs.GR · 2 days, 19 hours ago
Closed-Form Convolution for physically-accurate defocus in Gaussian Splatting

A new SIGGRAPH-era rendering technique brings physically accurate defocus to Gaussian splatting through closed-form convolution. For teams using splats in real-time pipelines, that means cleaner depth-of-field behavior without relying on …

Research ACM Graphics · 3 days, 12 hours ago
Gaussian Light Transport

A new global illumination method packs light transport into a 13D Gaussian mixture over position, direction, normals, and material. The result is millisecond-scale, view-independent rendering with far less memory than …

Research arXiv cs.GR · 6 days, 19 hours ago
Hologram Representation via Quadratic Phase Gaussian Splatting

Researchers have proposed CVQPG, a hologram representation that swaps the usual 2D Gaussian basis in splatting-style pipelines for quadratic phase functions. In tests, it improved reconstruction quality by 0.19 dB …

Research arXiv cs.GR · 6 days, 19 hours ago
Compact Neural Appearance Models for Efficient Gaussian Splatting

A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …

Research arXiv cs.GR · 1 week, 3 days ago
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …

Research arXiv cs.GR · 2 weeks, 6 days ago
Babylon.js 9.23.0 Released

Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian splatting with budget-driven, multi-camera-aware …

Tech Babylon.js (GitHub Releases) · 3 weeks ago
Luce: Relightable Gaussians for 3D Asset Generation

Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …

Research arXiv cs.GR · 3 weeks, 1 day ago
Babylon.js 9.22.2 Released

Babylon.js 9.22.2 lands as a small but practical maintenance release with a few notable feature additions. The biggest developer-facing changes are half-float support for Gaussian Splatting PLY data, single-file prefiltered …

Tech Babylon.js (GitHub Releases) · 3 weeks, 3 days ago
Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation

A new Gaussian-volume encoding method packs scalar fields into a fixed primitive budget, then refines those primitives directly against the source data without densification or pruning. In tests, it cut …

Research arXiv cs.GR · 1 month ago
Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling

A new CBCT reconstruction method uses Gaussian splatting plus polychromatic X-ray modeling to suppress metal artifacts and beam hardening. The system jointly optimizes reconstruction and spectral characteristics, avoiding manual metal …

Research arXiv cs.GR · 1 month ago
WildFireGS: Physics-Based Wildfire Simulation in Large-Scale Semantics-Enriched Gaussian Splatting Forest Scenes

WildFireGS brings physics-based wildfire simulation to large-scale Gaussian-splat forest reconstructions, aiming at real-world digital twins instead of idealized synthetic scenes. The system layers semantics and material properties onto Gaussian primitives, …

Research arXiv cs.GR · 1 month ago
XClipGS: Exact Half-Space Clipping for Medical Volume Gaussian Splatting

A new clipping method for medical volume Gaussian splatting can render cutaway views exactly, instead of crudely keeping or dropping whole splats. XClipGS also stays differentiable and hits over 650 …

Research arXiv cs.GR · 1 month ago
OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes

OutLangSplat pushes 3D language Gaussian splatting beyond indoor demos and into UAV outdoor scenes, where long-range views and occlusion usually break semantic grounding. The method adds a 2D-3D dual-branch representation …

Research arXiv cs.GR · 1 month, 1 week ago
Multi-View Face and Gesture Animation with Dynamic Gaussians

A new multi-view avatar pipeline combines separate face and hand modeling with a parametric upper-body mesh, then renders the result with dynamic 3D Gaussians. The goal is to preserve subtle …

Research arXiv cs.GR · 1 month, 1 week ago
Splat-Based Metal Artifact Reduction in Cone-Beam CT via Compact Attenuation Modeling

A new cone-beam CT reconstruction method uses splat-based Gaussian representations plus a compact polychromatic attenuation model to cut metal artifacts without a metal mask. The approach targets the hard case …

Research arXiv cs.GR · 1 month, 1 week ago
Babylon.js 9.19.1 Released

Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …

Tech Babylon.js (GitHub Releases) · 1 month, 1 week ago
TSOG: A Format For Temporally And Spatially Ordered Gaussians

A new 4D Gaussian splatting format called TSOG aims to cut dynamic-scene storage by more than 90% while keeping visual quality close to existing representations. It adds temporal ordering and …

Research arXiv cs.GR · 1 month, 2 weeks ago
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

StructureGS adds structure-aware constraints to 3D Gaussian Splatting for articulated object reconstruction, aiming to keep movable parts compact and physically plausible. The method uses oriented bounding boxes to improve part …

Research arXiv cs.GR · 1 month, 2 weeks ago
Page 1 of 6 Next