Gaussian Splatting News
The latest Gaussian Splatting coverage curated for game developers.
A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …
Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …
A new SIGGRAPH-era rendering technique brings physically accurate defocus to Gaussian splatting through closed-form convolution. For teams using splats in real-time pipelines, that means cleaner depth-of-field behavior without relying on …
A new global illumination method packs light transport into a 13D Gaussian mixture over position, direction, normals, and material. The result is millisecond-scale, view-independent rendering with far less memory than …
Researchers have proposed CVQPG, a hologram representation that swaps the usual 2D Gaussian basis in splatting-style pipelines for quadratic phase functions. In tests, it improved reconstruction quality by 0.19 dB …
A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …
NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …
Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian splatting with budget-driven, multi-camera-aware …
Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …
Babylon.js 9.22.2 lands as a small but practical maintenance release with a few notable feature additions. The biggest developer-facing changes are half-float support for Gaussian Splatting PLY data, single-file prefiltered …
A new Gaussian-volume encoding method packs scalar fields into a fixed primitive budget, then refines those primitives directly against the source data without densification or pruning. In tests, it cut …
A new CBCT reconstruction method uses Gaussian splatting plus polychromatic X-ray modeling to suppress metal artifacts and beam hardening. The system jointly optimizes reconstruction and spectral characteristics, avoiding manual metal …
WildFireGS brings physics-based wildfire simulation to large-scale Gaussian-splat forest reconstructions, aiming at real-world digital twins instead of idealized synthetic scenes. The system layers semantics and material properties onto Gaussian primitives, …
A new clipping method for medical volume Gaussian splatting can render cutaway views exactly, instead of crudely keeping or dropping whole splats. XClipGS also stays differentiable and hits over 650 …
OutLangSplat pushes 3D language Gaussian splatting beyond indoor demos and into UAV outdoor scenes, where long-range views and occlusion usually break semantic grounding. The method adds a 2D-3D dual-branch representation …
A new multi-view avatar pipeline combines separate face and hand modeling with a parametric upper-body mesh, then renders the result with dynamic 3D Gaussians. The goal is to preserve subtle …
A new cone-beam CT reconstruction method uses splat-based Gaussian representations plus a compact polychromatic attenuation model to cut metal artifacts without a metal mask. The approach targets the hard case …
Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …
A new 4D Gaussian splatting format called TSOG aims to cut dynamic-scene storage by more than 90% while keeping visual quality close to existing representations. It adds temporal ordering and …
StructureGS adds structure-aware constraints to 3D Gaussian Splatting for articulated object reconstruction, aiming to keep movable parts compact and physically plausible. The method uses oriented bounding boxes to improve part …