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Gaussian Splatting News

The latest Gaussian Splatting coverage curated for game developers.

Efficient Confidence-Aware Densification for 3DGS

arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of opacity. The approach keeps the fixed-budget MCMC workflow but improves …

Research arXiv cs.GR · 3 days, 11 hours ago
3D Gaussian Splatting - Rendering Gaussian Splats in real-time

Evolve Blog details an internship project at Traverse Research that brings 3D Gaussian Splatting into a real-time viewer. The implementation leans on compute shaders and tile-based rasterization to sort and …

Blog Evolve Blog · 5 days, 18 hours ago
PCAsplat: Gaussian Splatting with Local PCA Regularization

arXiv cs.GR details PCAsplat, a Gaussian splatting method that uses local PCA regularization to cut down floaters and keep splats aligned to real surfaces. The approach gives occluded or weakly …

Research arXiv cs.GR · 6 days, 11 hours ago
Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD

arXiv cs.GR details Budgeted-GS, a new way to make city-scale Gaussian splatting fit consumer GPUs. The method builds a factoring tree of multi-resolution aggregates, then picks a view-dependent LOD that …

Research arXiv cs.GR · 1 week, 3 days ago
GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting

arXiv cs.GR details GS-PQM, a full-reference metric that scores compressed Gaussian splatting directly in parameter space instead of rendering test views. For teams shipping GS pipelines, that could mean faster, …

Research arXiv cs.GR · 1 week, 6 days ago
Lens Flare Removal and Reconstruction

arXiv cs.GR details a lens-flare pipeline that can both remove heavy flare artifacts and reconstruct them as editable scene elements. For graphics and tools teams, the practical angle is a …

Research arXiv cs.GR · 2 weeks ago
NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting

arXiv cs.GR details NRF-GS, a hybrid Gaussian splatting method that swaps per-splat spherical harmonics for a shared neural residual field. The payoff is better view-dependent reflectance, especially specular detail, while …

Research arXiv cs.GR · 2 weeks, 1 day ago
ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization

arXiv cs.GR details ChronoFuseGS, a multi-temporal Gaussian splatting method that merges separately trained scene models into one evolving reconstruction. For developers working on reconstruction, digital twins, or change-aware visualization, the …

Research arXiv cs.GR · 2 weeks, 3 days ago
ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS

arXiv cs.GR details ToCo-Mesh, a dynamic reconstruction method that keeps mesh topology stable while refining geometry over time. The system pairs a canonical template with time-varying guide meshes, then uses …

Research arXiv cs.GR · 2 weeks, 6 days ago
Heartian: Physiology-Aware Relightable Gaussian Head Avatar

arXiv cs.GR details Heartian, a relightable Gaussian head avatar that bakes cardiac-cycle skin-color changes into facial materials. The method keeps reconstruction quality nearly unchanged while preserving recoverable rPPG signals, which …

Research arXiv cs.GR · 2 weeks, 6 days ago
Babylon.js 9.28.0 Released

Babylon.js 9.28.0 tightens rendering correctness and adds a new root-motion path for animation groups. The release also fixes OBJ AssetContainer handling, improves Gaussian Splatting texture sampling, and patches a WGSL …

Tech Babylon.js (GitHub Releases) · 3 weeks ago
Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising

arXiv cs.GR details a neural denoiser for stochastic Gaussian splatting that keeps the sort-free, blend-free rendering path while cleaning up the added noise. The method targets stable free-camera navigation, and …

Research arXiv cs.GR · 3 weeks, 1 day ago
Babylon.js 9.27.1 Released

Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …

Tech Babylon.js (GitHub Releases) · 3 weeks, 6 days ago
Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

arXiv cs.GR details a pipeline that turns figurative paintings into multiple plausible 3D interpretations instead of forcing one reconstruction. It samples camera-orbit videos, rebuilds them with 3D Gaussian Splatting, then …

Research arXiv cs.GR · 3 weeks, 6 days ago
GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

arXiv cs.GR details GS-PI, a method for turning Gaussian-splat assets into fully relightable PBR content without per-scene joint optimization. The approach separates appearance decomposition from geometry, then uses diffusion and …

Research arXiv cs.GR · 3 weeks, 6 days ago
SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

arXiv cs.GR details SplashSplat, a new method for reconstructing splashing liquids from real multi-view video. The team pairs a 20-scene benchmark with seven synchronized 4K cameras at 60 fps and …

Research arXiv cs.GR · 3 weeks, 6 days ago
3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …

Research arXiv cs.GR · 4 weeks, 1 day ago
GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …

Research arXiv cs.GR · 1 month ago
Closed-Form Convolution for physically-accurate defocus in Gaussian Splatting

A new SIGGRAPH-era rendering technique brings physically accurate defocus to Gaussian splatting through closed-form convolution. For teams using splats in real-time pipelines, that means cleaner depth-of-field behavior without relying on …

Research ACM Graphics · 1 month ago
Closed-Form Convolution for physically-accurate defocus in Gaussian Splatting

ACM Graphics details a closed-form convolution method for adding physically accurate defocus to Gaussian splatting. The work targets a common weakness in splat-based rendering: depth-of-field that looks plausible but not …

Research ACM Graphics · 1 month ago
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