Gaussian Splatting News
The latest Gaussian Splatting coverage curated for game developers.
arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of opacity. The approach keeps the fixed-budget MCMC workflow but improves …
Evolve Blog details an internship project at Traverse Research that brings 3D Gaussian Splatting into a real-time viewer. The implementation leans on compute shaders and tile-based rasterization to sort and …
arXiv cs.GR details PCAsplat, a Gaussian splatting method that uses local PCA regularization to cut down floaters and keep splats aligned to real surfaces. The approach gives occluded or weakly …
arXiv cs.GR details Budgeted-GS, a new way to make city-scale Gaussian splatting fit consumer GPUs. The method builds a factoring tree of multi-resolution aggregates, then picks a view-dependent LOD that …
arXiv cs.GR details GS-PQM, a full-reference metric that scores compressed Gaussian splatting directly in parameter space instead of rendering test views. For teams shipping GS pipelines, that could mean faster, …
arXiv cs.GR details a lens-flare pipeline that can both remove heavy flare artifacts and reconstruct them as editable scene elements. For graphics and tools teams, the practical angle is a …
arXiv cs.GR details NRF-GS, a hybrid Gaussian splatting method that swaps per-splat spherical harmonics for a shared neural residual field. The payoff is better view-dependent reflectance, especially specular detail, while …
arXiv cs.GR details ChronoFuseGS, a multi-temporal Gaussian splatting method that merges separately trained scene models into one evolving reconstruction. For developers working on reconstruction, digital twins, or change-aware visualization, the …
arXiv cs.GR details ToCo-Mesh, a dynamic reconstruction method that keeps mesh topology stable while refining geometry over time. The system pairs a canonical template with time-varying guide meshes, then uses …
arXiv cs.GR details Heartian, a relightable Gaussian head avatar that bakes cardiac-cycle skin-color changes into facial materials. The method keeps reconstruction quality nearly unchanged while preserving recoverable rPPG signals, which …
Babylon.js 9.28.0 tightens rendering correctness and adds a new root-motion path for animation groups. The release also fixes OBJ AssetContainer handling, improves Gaussian Splatting texture sampling, and patches a WGSL …
arXiv cs.GR details a neural denoiser for stochastic Gaussian splatting that keeps the sort-free, blend-free rendering path while cleaning up the added noise. The method targets stable free-camera navigation, and …
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …
arXiv cs.GR details a pipeline that turns figurative paintings into multiple plausible 3D interpretations instead of forcing one reconstruction. It samples camera-orbit videos, rebuilds them with 3D Gaussian Splatting, then …
arXiv cs.GR details GS-PI, a method for turning Gaussian-splat assets into fully relightable PBR content without per-scene joint optimization. The approach separates appearance decomposition from geometry, then uses diffusion and …
arXiv cs.GR details SplashSplat, a new method for reconstructing splashing liquids from real multi-view video. The team pairs a 20-scene benchmark with seven synchronized 4K cameras at 60 fps and …
A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …
Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …
A new SIGGRAPH-era rendering technique brings physically accurate defocus to Gaussian splatting through closed-form convolution. For teams using splats in real-time pipelines, that means cleaner depth-of-field behavior without relying on …
ACM Graphics details a closed-form convolution method for adding physically accurate defocus to Gaussian splatting. The work targets a common weakness in splat-based rendering: depth-of-field that looks plausible but not …