Enhancing DirectX Testing with AMD Smoldr
AMD has introduced Smoldr, an open-source command-line tool designed to streamline the testing of DirectX 12 HLSL shaders. By enabling developers to run shaders from simple text scripts, Smoldr eliminates the need for C++ coding, which can often be a barrier for many in the graphics programming field.
This tool allows for the compilation of shaders, creation of resources and pipelines, and dispatching of compute or raytracing workloads, all from a user-friendly interface. For developers focused on graphics, this means faster iterations and more straightforward testing processes, ultimately enhancing workflow and productivity.
“Smoldr makes shader testing accessible without C++ complexity.”
- what
- Introduction of AMD Smoldr, an open-source tool for DirectX 12 HLSL shaders
- who
- AMD GPUOpen
- impact
- Simplifies shader testing for graphics programmers, enhancing workflow
- context
- Addresses common barriers in shader development and testing
Empowers developers with a more efficient shader testing tool
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