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GamesIndustry.biz
GamesIndustry.biz
· 5 months, 4 weeks ago • Sophie McEvoy

Meta Quest usage reaches "all-time high" in 2025 despite studio closures and layoffs

Briefing

In 2025, Meta Quest reached unprecedented usage levels, showcasing the platform's resilience amid industry challenges. With over 100 titles generating significant revenue, developers should take note of the growing opportunities in VR, particularly in premium app sales which are driving revenue growth.

Chris Pruett emphasized Meta's ongoing commitment to VR, highlighting a $2.2 billion revenue from Reality Labs despite a substantial loss. The increase in in-app purchases and the success of the Meta Horizon+ subscription service, which surpassed one million subscribers, indicate a thriving ecosystem for developers willing to innovate and adapt.

“Our investment in Meta Quest and games for Quest remains very high.”

— Chris Pruett · Highlighting Meta's commitment to VR.
At a glance
what
Meta Quest usage reached an all-time high in 2025.
who
Meta's Reality Labs division.
when
2025.
impact
Increased opportunities for developers in VR, especially in premium sales.
Signal Positive

Strong growth in VR usage and revenue opportunities for developers.

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Story Timeline (4 sources)

Story covered over 4 days • First reported by GamesIndustry.biz