VR News
Virtual reality gaming and development
arXiv cs.GR details DELUGE, a particle-streaming compression scheme aimed at real-time VR and AR collaboration. It targets fluid, smoke, and granular sims with sub-frame latency, and the authors say it …
arXiv cs.GR details MoQSplat, a streaming approach for 3D Gaussian Splatting that targets gigabyte-scale scene delivery over QUIC. It splits scenes into spatial Tracks and progressive Subgroups, aiming to cut …
Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …
Leadwerks says version 5.2 adds OpenXR support, broadening VR hardware compatibility across modern headsets, including Steam Frame. The update also improves the VR template with more natural hand motion, higher-precision …
A SIGGRAPH 2026 paper on dichoptic foveation suggests VR renderers can push more perceived detail without fully sharpening both eyes. The technique blurs one eye while sharpening the other, then …
Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …
Valve has set Steam Frame pricing at $1,059, putting its new headset firmly in premium territory. Alongside the hardware, Valve is rolling out a developer kit for VR teams targeting …
GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …
Ars Technica reviews Valve’s $1,059 Steam Frame, a standalone VR headset that starts taking reservations today. The device marks a surprising return to VR hardware after years of Valve stepping …
Polyarc, the Seattle VR studio behind Moss, has shut down after more than a decade in business. The closure ends one of the better-known teams focused on premium VR game …
GamesIndustry.biz reports that Polyarc Games is shutting down after 12 years, ending the studio behind Moss and Glassbreakers. The Seattle team said it is winding down active development, and it …
Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …
ReRoom uses mixed reality to let users plan a real room at true scale while standing in it. The system keeps a shared layout state anchored to the physical space, …
Immersive 3D layouts can make egocentric network analysis less cramped and more readable. A study with 24 participants compared Cube, Cylindrical, Radial, and Spherical arrangements, finding Cube better for ego-alter …
Schell Games has reportedly cut staff, with LinkedIn posts from employees pointing to layoffs that began last Friday. The studio behind I Expect You to Die and co-developer of Among …
Ars Technica details a new QuestStack bootloader and root exploit that gives original Meta Quest owners full control of the headset. The chain turns old fastboot flaws into easy root …
Schell Games has laid off staff, adding a painful business note to one of the studios behind Among Us 3D. The cuts land at a studio that has publicly emphasized …
ACM Transactions on Graphics has published an erratum for OmniHands, the hand-motion capture paper aimed at interactive hand tracking. The correction lands in Volume 45, Issue 5, dated October 2026. …
MetaSapiens v2 pushes real-time neural rendering toward practical VR/AR use, claiming an order-of-magnitude speedup while preserving visual quality. The system combines foveation-aware pruning, peripheral-quality reduction, stereo warping, and a binocular …
Unity details how Gorilla Tag stays fresh with a two-week live-ops cadence that ships new maps, cosmetics, and modes across every supported VR platform. Another Axiom says the real challenge …