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Virtual reality gaming and development

DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming

arXiv cs.GR details DELUGE, a particle-streaming compression scheme aimed at real-time VR and AR collaboration. It targets fluid, smoke, and granular sims with sub-frame latency, and the authors say it …

Research arXiv cs.GR · 18 hours, 2 minutes ago
MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

arXiv cs.GR details MoQSplat, a streaming approach for 3D Gaussian Splatting that targets gigabyte-scale scene delivery over QUIC. It splits scenes into spatial Tracks and progressive Subgroups, aiming to cut …

Research arXiv cs.GR · 1 day, 18 hours ago
5 tips for speeding up your XR dev workflows with Unity CLI

Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …

Official Unity · 1 day, 22 hours ago
Leadwerks 5.2 Launches with OpenXR Support and Enhanced VR Capabilities

Leadwerks says version 5.2 adds OpenXR support, broadening VR hardware compatibility across modern headsets, including Steam Frame. The update also improves the VR template with more natural hand motion, higher-precision …

Official Leadwerks · 2 days, 7 hours ago
Dichoptic Foveation

A SIGGRAPH 2026 paper on dichoptic foveation suggests VR renderers can push more perceived detail without fully sharpening both eyes. The technique blurs one eye while sharpening the other, then …

Research arXiv cs.GR · 2 days, 18 hours ago
GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …

Research arXiv cs.GR · 3 days, 18 hours ago
Valve's Steam Frame pricing starts at $1,059

Valve has set Steam Frame pricing at $1,059, putting its new headset firmly in premium territory. Alongside the hardware, Valve is rolling out a developer kit for VR teams targeting …

News Game Developer · 4 days, 3 hours ago
Valve opens waiting list for Steam Frame, starting at $1059

GamesIndustry.biz reports Valve has opened a waiting list for Steam Frame, its new wireless VR headset, with prices starting at $1,059. The ARM64, Snapdragon 8 Gen 3-based device ships with …

News GamesIndustry.biz · 4 days, 3 hours ago
Steam Frame: The Ars Technica review

Ars Technica reviews Valve’s $1,059 Steam Frame, a standalone VR headset that starts taking reservations today. The device marks a surprising return to VR hardware after years of Valve stepping …

News Ars Technica · 4 days, 5 hours ago
Moss developer Polyarc has shut down

Polyarc, the Seattle VR studio behind Moss, has shut down after more than a decade in business. The closure ends one of the better-known teams focused on premium VR game …

News Game Developer · 4 days, 8 hours ago
Moss developer Polyarc Games announces closure

GamesIndustry.biz reports that Polyarc Games is shutting down after 12 years, ending the studio behind Moss and Glassbreakers. The Seattle team said it is winding down active development, and it …

News GamesIndustry.biz · 4 days, 14 hours ago
DrakkenRidge: Building an open-world adventure for mobile VR

Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …

Official Unity · 1 week, 3 days ago
ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality

ReRoom uses mixed reality to let users plan a real room at true scale while standing in it. The system keeps a shared layout state anchored to the physical space, …

Research arXiv cs.GR · 2 weeks ago
Surrounded by Friends: Design and Evaluation of Immersive Layouts of Egocentric Network for Visual Analytics

Immersive 3D layouts can make egocentric network analysis less cramped and more readable. A study with 24 participants compared Cube, Cylindrical, Radial, and Spherical arrangements, finding Cube better for ego-alter …

Research arXiv cs.GR · 3 weeks ago
Schell Games reportedly lays off staff

Schell Games has reportedly cut staff, with LinkedIn posts from employees pointing to layoffs that began last Friday. The studio behind I Expect You to Die and co-developer of Among …

News GamesIndustry.biz · 3 weeks, 3 days ago
New bootloader lets you take the "Meta" out of the original Meta Quest

Ars Technica details a new QuestStack bootloader and root exploit that gives original Meta Quest owners full control of the headset. The chain turns old fastboot flaws into easy root …

News Ars Technica · 3 weeks, 3 days ago
Report: Among Us 3D co-dev Schell Games lays off staff

Schell Games has laid off staff, adding a painful business note to one of the studios behind Among Us 3D. The cuts land at a studio that has publicly emphasized …

News Game Developer · 3 weeks, 3 days ago
Erratum: OmniHands: Robust Motion Capture of Interactive Hands via A Versatile Transformer

ACM Transactions on Graphics has published an erratum for OmniHands, the hand-motion capture paper aimed at interactive hand tracking. The correction lands in Volume 45, Issue 5, dated October 2026. …

Research ACM Graphics · 3 weeks, 3 days ago
MetaSapiens v2: Advancing Real-Time Foveated Neural Rendering via Foveation-Aware Pruning and Stereo Warping

MetaSapiens v2 pushes real-time neural rendering toward practical VR/AR use, claiming an order-of-magnitude speedup while preserving visual quality. The system combines foveation-aware pruning, peripheral-quality reduction, stereo warping, and a binocular …

Research arXiv cs.GR · 4 weeks, 2 days ago
Keeping a VR giant fresh: Gorilla Tag’s two-week live ops cadence

Unity details how Gorilla Tag stays fresh with a two-week live-ops cadence that ships new maps, cosmetics, and modes across every supported VR platform. Another Axiom says the real challenge …

Official Unity · 1 month ago
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