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Game Developer
Game Developer
· 4 months, 3 weeks ago • Chris Kerr

New Remedy CEO wants to preserve small budgets and break into Asia

Briefing

Jean-Charles Gaudechon, the newly appointed CEO of Remedy, is advocating for the preservation of smaller budgets in game development. His remarks highlight the studio's success with 'Control Resonant,' which managed to deliver a triple-A experience without the hefty financial investment usually associated with such projects. This strategy could reshape how developers approach budgeting, especially in creative roles like design and art.

Moreover, Gaudechon’s ambition to break into the Asian market presents both challenges and opportunities. Developers should consider how cultural nuances may impact game design and marketing strategies, making this a pivotal moment for studios looking to expand their reach internationally.

“We've built a triple-A game on a relatively small budget.”

— Jean-Charles Gaudechon · Discussing Remedy's approach to game development.
Original source
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At a glance
what
Remedy aims to maintain small budgets while expanding into Asia.
who
Jean-Charles Gaudechon, CEO of Remedy.
impact
This could influence budgeting strategies for artists and designers.
context
The success of 'Control Resonant' demonstrates viability of small-budget AAA games.
Signal Positive

Emphasizes innovative budgeting and market expansion opportunities.

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