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Official Announcement

This is an official announcement from Microsoft PIX. Information comes directly from the source.

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Microsoft PIX
Microsoft PIX Official
· 4 months, 1 week ago • Austin Kinross

PIX 2605.28-preview: previewing new PIX and D3D12 features

Briefing

Microsoft’s PIX 2605.28-preview ships alongside D3D12 Agility SDK 721 and folds in a bunch of preview features shown at GDC with AMD, Intel, NVIDIA, and Qualcomm. The headline items are Shader Explorer, GPU hardware counters in System Monitor, tile-mapping inspection for reserved resources/heaps, a beta PIX API, and new remote deployment flows aimed at non-domain-joined devices and handhelds.

For day-to-day development, this is mostly about shortening the loop between “I see a problem” and “I can explain it.” Shader Explorer brings offline compiler-based static profiling to AMD and Intel in this build, while the new DirectStorage mapping-file support lets PIX translate archive offsets back into asset names in timing captures. The remote workflow update also matters if you’re profiling Windows handhelds or other awkward targets, since it removes a lot of the old setup friction.

“This release complements the new D3D12 Agility SDK that was released today, version 721.”

— Microsoft PIX · Release overview
Original source
Read on Microsoft PIX
At a glance
what
PIX 2605.28-preview adds preview support for Shader Explorer, PIX API, tile mappings, GPU counters, remote deployment, and DirectStorage mapping files.
who
Microsoft PIX team; announced in collaboration with AMD, Intel, NVIDIA, and Qualcomm.
when
Released today alongside D3D12 Agility SDK 721; DirectX Dump Files are planned for early June.
impact
Gives graphics programmers better shader profiling, GPU telemetry, tile-debugging, and faster asset-load analysis.
Signal Positive

Adds useful debugging/profiling features for D3D12 teams

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