B3DFramework – 3D Game Development Framework
B3DFramework is a new open-source C++ 3D game development framework built from the bones of Banshee Game Engine and its bs::framework layer. The big story here isn’t a flashy feature list so much as resurrection: two promising open-source projects that vanished for unclear reasons have effectively been brought back in a new form.
For developers, that matters because it may restore access to a familiar architecture and codebase style, especially if you were already invested in bs::framework concepts. The article specifically calls out a high-performance ECS, which suggests the framework is aiming at the usual modern engine priorities: data-oriented gameplay code, scalability, and cleaner separation of systems. There aren’t many concrete specs in the post, so this is more a signal to watch than a full technical evaluation.
“a "new" open-source C++ game development framework”
- what
- B3DFramework is a new open-source C++ 3D game development framework.
- who
- It is based on the Banshee Game Engine and the bs::framework that powered it.
- what
- The framework is described as a revival of the bs::framework codebase.
- impact
- Could give developers a familiar ECS-based foundation instead of starting a 3D framework from scratch.
Promising revival, but little technical detail yet
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