Opensource News
The latest Opensource coverage curated for game developers.
Gamefromscratch reports that Bevy 0.20 is out, and the headline change for graphics teams is Solari, a rewritten real-time path tracing renderer. The open source Rust engine also ships a …
GameFromScratch reports that Capcom has open sourced RE:Dox, a C#-powered data engine used inside RE Engine. That matters because RE Engine underpins many of Capcom's modern AAA releases, from Resident …
arXiv cs.GR details a system that turns a CAD mesh into a human assembly plan without joint metadata or fastener tags. It can output a step-by-step manual or a failure …
MonoGame v3.8.6 lands as a broad maintenance release with new platform work, including Nintendo Switch 2 support, a native OpenGL backend, and several DX12/Vulkan fixes. It also tightens up content …
Blender is opening its 2026 user survey to map who uses the tool, how they work, and what they want next. The Foundation says the anonymized results will be published …
GameFromScratch reports that Flutter Scene is a new MIT-licensed 3D game engine for Flutter, built by the developer behind Flutter GPU. It targets desktop, web, and mobile, aiming to make …
GameFromScratch reports that Godot 4.8 has moved two steps closer with Dev6 and Dev7, likely the last development builds before beta. For teams tracking engine stability, that usually means the …
arXiv cs.GR details Volcanite, an open-source renderer that lets terabyte-scale segmentation volumes be explored directly on commodity GPUs. The system targets connectomics and similar workloads, preserving voxel labels while avoiding …
GameFromScratch reports that Gozen, a free and open-source video editor built with Godot, has entered beta on Windows, Mac, and Linux. Developers can build it from source for free, or …
Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …
Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …
GameFromScratch highlights TrenchBroom, a modern free and open-source 3D level editor for Windows, Mac, and Linux. For teams building Quake-style or BSP-based workflows, it’s a reminder that a mature, cross-platform …
Blender has published its 2025 annual report, giving developers a look at how community support translated into real project impact. The Foundation says Development Fund backing helped improve the lives …
Blender has added a new way for donors to back specific roadmap items without changing how Development Fund money is allocated. The new “Show your support” option turns donations into …
GameFromScratch reports that VOID is a new free, MIT-licensed .NET/C# 2D framework aimed squarely at XNA and MonoGame developers. It’s pitched as a lightweight, modular base that supplies the core …
MonoGame Foundation is asking developers to weigh in on a new unified game template for fresh projects. The goal is to cut duplication, simplify platform setup, and make folder structure …
A free open source JavaScript raycasting library is now available for 2D game work, with 10 interactive examples to show practical uses. It focuses on the core question of what …
Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
MonoGame Foundation says income is steady, but it wants more support to keep momentum on MonoGame Hub and the 3.8.6 milestone. The board also says trademark work is moving ahead, …