Opensource News
The latest Opensource coverage curated for game developers.
GameFromScratch reports that VOID is a new free, MIT-licensed .NET/C# 2D framework aimed squarely at XNA and MonoGame developers. It’s pitched as a lightweight, modular base that supplies the core …
MonoGame Foundation is asking developers to weigh in on a new unified game template for fresh projects. The goal is to cut duplication, simplify platform setup, and make folder structure …
A free open source JavaScript raycasting library is now available for 2D game work, with 10 interactive examples to show practical uses. It focuses on the core question of what …
Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
MonoGame Foundation says income is steady, but it wants more support to keep momentum on MonoGame Hub and the 3.8.6 milestone. The board also says trademark work is moving ahead, …
USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …
GamesIndustry.biz reports Nvidia has bought Hugging Face for $12.9 billion, with the AI platform set to remain open-source. For game teams using ML tools, the big takeaway is that access …
Godot 4.8 Dev4 is out, pushing the engine another step toward its next stable release. This build is notable because the earlier 4.8 dev drops were relatively light, while Dev4 …
W4 Games has closed an $18 million Series B led by Tencent, bringing its total funding to $33 million. The Godot services company will use the cash to expand its …
Pinta keeps the old Paint.NET-style workflow alive for developers and artists who want a free, lightweight raster editor. Paint.NET went closed-source in 2009, but Pinta preserved the open-source path for …
Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …
Roblox is open-sourcing three AI safety models through ROOST, including its PII Classifier, Sentinel, and a real-time voice moderation system. The move gives other platforms a working baseline for detecting …
ChannelFlow-Tools packages 3D obstructed-channel CFD into a reproducible, config-driven dataset pipeline aimed at ML surrogates. It procedurally generates obstacle geometries, voxelizes them into SDFs, runs lattice-Boltzmann simulations, and exports ML-ready …
Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …
Godot 4.7.2 is out as a maintenance update, with 57 fixes from 39 contributors and no known incompatibilities with 4.7.1. The release focuses on stability, editor polish, and platform-specific bug …
MonoGame has opened early access to its Beginner 3D Tutorial, with the first six chapters live for sponsors. Built around Star Fox 64, it walks through 3D math, cameras, collision, …
MonoGame Foundation’s August 12 board meeting put shipping and sample quality at the top of the list, with 3.8.6 and the December release called out as the near-term priorities. The …
Tripo AI is pushing beyond demo-ready 3D generation with production-ready meshes, animation, open-source tooling, and interactive worlds. The SIGGRAPH 2026 showcase frames AI asset creation as a pipeline tool, not …
Godot 4.8 is moving closer to release with Dev2 and Dev3 now available for testing. For teams tracking engine upgrades, this is another sign that the 4.8 branch is stabilizing …