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Opensource News

The latest Opensource coverage curated for game developers.

VOID .NET 2D Game Development Framework

GameFromScratch reports that VOID is a new free, MIT-licensed .NET/C# 2D framework aimed squarely at XNA and MonoGame developers. It’s pitched as a lightweight, modular base that supplies the core …

Blog Gamefromscratch · 1 day, 16 hours ago
New MonoGame template feedback

MonoGame Foundation is asking developers to weigh in on a new unified game template for fresh projects. The goal is to cut duplication, simplify platform setup, and make folder structure …

Official MonoGame · 2 days, 6 hours ago
Understanding raycasting in 2D games, and using it with a free commented open source JavaScript library

A free open source JavaScript raycasting library is now available for 2D game work, with 10 interactive examples to show practical uses. It focuses on the core question of what …

Video Emanuele Feronato · 3 days, 15 hours ago
Dev snapshot: Godot 4.8 dev 5

Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …

Official Godot Engine · 1 week ago
Prowl C# Game Engine Preview

Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …

Blog Gamefromscratch · 1 week, 1 day ago
Board Meeting Minutes - September 2026

MonoGame Foundation says income is steady, but it wants more support to keep momentum on MonoGame Hub and the 3.8.6 milestone. The board also says trademark work is moving ahead, …

Official MonoGame · 1 week, 2 days ago
The Virtual Human Toolkit is now on GitHub

USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …

Blog USC Institute for Creative Technologies · 1 week, 2 days ago
Nvidia acquires open-source AI platform Hugging Face for $12.9bn

GamesIndustry.biz reports Nvidia has bought Hugging Face for $12.9 billion, with the AI platform set to remain open-source. For game teams using ML tools, the big takeaway is that access …

News GamesIndustry.biz · 1 week, 6 days ago
Godot 4.8 Dev4 Released

Godot 4.8 Dev4 is out, pushing the engine another step toward its next stable release. This build is notable because the earlier 4.8 dev drops were relatively light, while Dev4 …

Blog Gamefromscratch · 3 weeks ago
Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem

W4 Games has closed an $18 million Series B led by Tencent, bringing its total funding to $33 million. The Godot services company will use the cash to expand its …

News GamesIndustry.biz · 3 weeks, 2 days ago
Pinta Graphics Application

Pinta keeps the old Paint.NET-style workflow alive for developers and artists who want a free, lightweight raster editor. Paint.NET went closed-source in 2009, but Pinta preserved the open-source path for …

Blog Gamefromscratch · 3 weeks, 3 days ago
Maintenance release: Godot 3.6.3

Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …

Official Godot Engine · 3 weeks, 5 days ago
Roblox makes three of its AI safety tools open source

Roblox is open-sourcing three AI safety models through ROOST, including its PII Classifier, Sentinel, and a real-time voice moderation system. The move gives other platforms a working baseline for detecting …

News GamesIndustry.biz · 3 weeks, 6 days ago
ChannelFlow-Tools: A Configuration-Driven Pipeline for Generating Machine-Learning-Ready Datasets of 3D Obstructed Channel Flows

ChannelFlow-Tools packages 3D obstructed-channel CFD into a reproducible, config-driven dataset pipeline aimed at ML surrogates. It procedurally generates obstacle geometries, voxelizes them into SDFs, runs lattice-Boltzmann simulations, and exports ML-ready …

Research arXiv cs.GR · 4 weeks, 2 days ago
Godot adoption is rising: what are devs getting out of the engine?

Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …

News Game Developer · 4 weeks, 2 days ago
Maintenance release: Godot 4.7.2

Godot 4.7.2 is out as a maintenance update, with 57 fixes from 39 contributors and no known incompatibilities with 4.7.1. The release focuses on stability, editor polish, and platform-specific bug …

Official Godot Engine · 4 weeks, 2 days ago
Beginner 3D update

MonoGame has opened early access to its Beginner 3D Tutorial, with the first six chapters live for sponsors. Built around Star Fox 64, it walks through 3D math, cameras, collision, …

Official MonoGame · 1 month ago
Board Meeting Minutes - August 2026

MonoGame Foundation’s August 12 board meeting put shipping and sample quality at the top of the list, with 3.8.6 and the December release called out as the near-term priorities. The …

Official MonoGame · 1 month ago
The Teapot Test, Reimagined: From Showing to Making With Tripo AI

Tripo AI is pushing beyond demo-ready 3D generation with production-ready meshes, animation, open-source tooling, and interactive worlds. The SIGGRAPH 2026 showcase frames AI asset creation as a pipeline tool, not …

Blog SIGGRAPH · 1 month ago
Godot 4.8 Dev2 and Dev3 Releases

Godot 4.8 is moving closer to release with Dev2 and Dev3 now available for testing. For teams tracking engine upgrades, this is another sign that the 4.8 branch is stabilizing …

Blog Gamefromscratch · 1 month, 1 week ago
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