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GamesIndustry.biz
GamesIndustry.biz
· 2 months ago • Sophie McEvoy

Subnautica and PUBG franchises drive Krafton Q2 revenue up 94.9% to $889.1m

Briefing

Krafton’s second quarter was powered by two very different live franchises: Unknown Worlds’ Subnautica and the long-running PUBG business. Revenue climbed to ₩1.29 trillion ($889.1 million), while operating profit reached ₩410.9 billion ($283.1 million), marking the company’s strongest quarter to date.

Subnautica 2 launched in Early Access in May and crossed five million units sold in just 22 days. The broader Subnautica IP, including the original game and Below Zero, generated ₩232.5 billion ($160.2 million) in first-half revenue, showing that the sequel is landing as a meaningful commercial driver rather than a niche follow-up.

PUBG also kept growing, with revenue up 25% year over year as Krafton continues to build out the franchise as a content platform. That expansion includes a central gameplay platform and more “cultural collaborations” with outside IP and brands, which is a useful reminder that modern franchise management now extends well beyond shipping a sequel.

For developers, the interesting part is the mix of business models at work: Early Access momentum on one side, and long-tail franchise monetization on the other. Krafton also settled its dispute with Unknown Worlds’ former leadership and agreed to pay the disputed $250 million bonus, while planning to reveal five new titles at Gamescom, including a new PUBG project, all targeted for release by 2027.

“We will remain focused on Krafton's core gaming business.”

— CH Kim, Krafton CEO · Commenting on the company’s shift into execution on new titles
At a glance
what
Krafton reported Q2 revenue of ₩1.29 trillion ($889.1 million), up 94.9% year over year, with operating profit up 67% to ₩410.9 billion ($283.1 million).
who
Krafton credited Unknown Worlds’ Subnautica 2 and the expanding PUBG franchise for the growth.
when
Subnautica 2 launched in Early Access in May and sold over five million units in 22 days.
impact
PC revenue passed ₩500 billion for the first time, highlighting how major franchises can still drive outsized platform revenue.
Signal Positive

Strong revenue growth and successful launches outweighed legal noise

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