Bandai Namco achieves record Q1 sales, but Digital segment operating profit drops 30.9%
Bandai Namco opened its fiscal year with record group-wide results, but the games business was softer than the headline numbers suggest. For the three months ending March 31, 2026, net sales reached ¥328.4 billion and operating profit climbed to ¥69.2 billion, helped by strong Toys and Hobby performance, amusement facilities, and a tariff refund.
The Digital segment, which covers games, moved in the opposite direction. Sales fell 15.6% year-on-year to ¥90.9 billion, while operating profit dropped 30.9% to ¥15 billion. The company tied the decline to fewer title releases than the same period last year, when it shipped 15 titles including a major release; this quarter it released just two new home console games and sold 6.9 million units.
That matters because Bandai Namco is still a major publisher with a broad portfolio spanning premium console, mobile, and network content. Core game app titles stayed popular, but the company is explicitly talking about strengthening development capabilities and building a more optimized title portfolio, which usually means tighter release planning, better pipeline discipline, and more pressure on teams to hit the right mix of evergreen and tentpole content.
The half-year outlook for Digital Contents has been revised upward versus the previous forecast, but it still points to a year-over-year decline. Bandai Namco now expects ¥200 billion in sales and ¥26.5 billion in operating profit for the half, while leaving the full-year forecast unchanged for now and planning to reassess against market conditions, fan demand, and the performance of...
“strengthening development capabilities with a view toward building an optimised title portfolio”
- what
- Bandai Namco reported record Q1 group sales, while its Digital segment saw lower sales and profit.
- who
- Bandai Namco Entertainment / Bandai Namco Holdings
- when
- Three months ended March 31, 2026; Ace Combat 8: Wings of Theve set for Oct. 2, 2026
- impact
- Fewer game releases cut Digital sales 15.6% and operating profit 30.9%, affecting portfolio planning and release cadence
Group results strong, but games profit fell sharply
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