CD Projekt Red has laid off nine Project Sirius developers
CD Projekt Red has cut nine developers from Project Sirius, the studio’s multiplayer-focused Witcher spin-off. The layoffs were spread across two locations, and another nine developers on the project are being considered for moves onto other teams instead of being removed from the company.
For developers, the immediate takeaway is that Sirius is still in flux. Even when a project remains active, staffing can be trimmed or reshuffled as scope, milestones, and internal priorities change. That kind of move usually points to a production reset of some kind, whether that means a narrower feature set, a revised schedule, or a rebalancing of the team around the work that still needs to ship.
The exact roles affected haven’t been disclosed, so it’s unclear whether the cuts hit engineering, art, design, or support functions. What is clear is that the impact isn’t isolated to one office, which suggests the decision was made at the project level rather than around a single local team issue.
Sirius has already been a closely watched project because it sits alongside CD Projekt Red’s broader Witcher pipeline and is expected to explore a different format from the mainline RPGs. Any staffing change on a project like this matters because it can ripple through content production, tool needs, and technical planning long before a game reaches public milestones.
- what
- CD Projekt Red laid off nine developers on Project Sirius and may move nine more to other projects.
- who
- CD Projekt Red; developers working on Project Sirius.
- impact
- The project’s staffing has been reduced and partially reshuffled, signaling possible scope or production changes.
- context
- The cuts were spread across two locations, and the affected roles have not been disclosed.
Layoffs and project uncertainty are bad news for teams.
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