Production News
The latest Production coverage curated for game developers.
Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …
Tim Ruswick has put together 53 approachable 3D art styles aimed at teams that need a readable look without a huge production burden. The lineup ranges from low poly and …
GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …
GamesIndustry.biz reports Sega has shelved its Super Game push after deciding the live-service effort was too risky at this stage. The company had pitched the 2021 initiative as an online …
Most of Doom: The Dark Ages' DLC was built in just three or four months, with the team reportedly pushing 60 to 80 hour weeks to ship it. That kind …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GamesIndustry.biz reports Rockstar has formed a new Los Angeles team to art-direct more realistic NPCs for Grand Theft Auto 6. The studio says GTA 6 will ship with over 600,000 …
CD Projekt Red says The Witcher 4 is already running on every target platform, a notable shift after Cyberpunk 2077’s troubled launch. The studio is treating platform readiness as a …
Rockstar Games says it is "heartbroken" after a massive Grand Theft Auto 6 leak exposed early development footage and assets. The studio is now dealing with the fallout from one …
AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …
Three former Epic developers are building Immens, an AI-first engine aimed at making game tech more extensible and cheaper to ship with smaller teams. The pitch is not prompt-to-game hype, …
CD Projekt Red has laid off nine developers working on Project Sirius, with the cuts split across two locations. Another nine people on the project may be reassigned instead of …
A Gamescom Dev Conference survey of 100 speakers found broad hesitation around generative AI, even as many expect it to reshape staffing and job roles within three years. Developers are …
That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …
Epic’s second August Fab giveaway is live, offering three Unreal Engine assets free from August 11 through August 25, 2026. Once claimed, they stay in your library permanently, making this …
Localization is still one of the easiest ways to expand a game’s reach, but it only works when teams treat it as part of production, not a late-stage cleanup task. …
Halo Studios has let go of a number of long-serving contractors following the launch of Halo: Campaign Evolved. Some of the affected staff had been at the Washington studio for …
Yogscast Games has added three hires across PR, production, and publishing: Charlotte Willis, Robin Mawhinney, and Charlotte Pang. The move strengthens the UK publisher’s go-to-market and coordination teams, while Roblox …
Lightspeed LA has cut staff as it changes the creative and development direction of Last Sentinel, with Bloomberg reporting about 80 roles eliminated. The Tencent-owned studio says it remains open …
Game companies are still burning institutional knowledge through layoffs, and the practical cost lands on the teams left behind. When senior staff and specialists disappear, production questions that used to …