Production News
The latest Production coverage curated for game developers.
Game Developer reports that Arc Raiders' breakout success has left Embark struggling to keep pace without burning out its team. Aleksander Grøndal says the studio kept overshooting capacity as millions …
GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …
GamesIndustry.biz reports that Bulkhead CEO Joe Brammer has walked back comments that sounded pro-crunch, saying he is “pro hard work” instead. He argues overtime should be rewarded, but says planned …
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …
GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …
GamesIndustry.biz reports Sega has shelved its Super Game push after deciding the live-service effort was too risky at this stage. The company had pitched the 2021 initiative as an online …
Most of Doom: The Dark Ages' DLC was built in just three or four months, with the team reportedly pushing 60 to 80 hour weeks to ship it. That kind …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GamesIndustry.biz reports Rockstar has formed a new Los Angeles team to art-direct more realistic NPCs for Grand Theft Auto 6. The studio says GTA 6 will ship with over 600,000 …
CD Projekt Red says The Witcher 4 is already running on every target platform, a notable shift after Cyberpunk 2077’s troubled launch. The studio is treating platform readiness as a …
Rockstar Games says it is "heartbroken" after a massive Grand Theft Auto 6 leak exposed early development footage and assets. The studio is now dealing with the fallout from one …
AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …
Three former Epic developers are building Immens, an AI-first engine aimed at making game tech more extensible and cheaper to ship with smaller teams. The pitch is not prompt-to-game hype, …
CD Projekt Red has laid off nine developers working on Project Sirius, with the cuts split across two locations. Another nine people on the project may be reassigned instead of …
A Gamescom Dev Conference survey of 100 speakers found broad hesitation around generative AI, even as many expect it to reshape staffing and job roles within three years. Developers are …
That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …
Epic’s second August Fab giveaway is live, offering three Unreal Engine assets free from August 11 through August 25, 2026. Once claimed, they stay in your library permanently, making this …