"We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor Mortis on why publishers should have faith in AA
GamesIndustry.biz reports that One More Level is making a case for AA games at Gamescom, with game director Radek Ratusznik arguing that publishers are still treating the segment as too risky despite hits like Clair Obscur: Expedition 33. His view is blunt: one breakout success is not enough to reset the market, and the sector needs more proof that mid-budget games can deliver strong returns.
That argument is rooted in One More Level’s own experience. The studio built Ghostrunner into a 5.6 million-unit success, but Valor Mortis still had a rough funding path after its original Private Division deal fell apart amid Take-Two’s shift away from mid-tier publishing. The game eventually landed at Lyrical Games, a newer label focused on AA-sized projects, which gave the team a path forward without forcing a self-publishing gamble.
Ratusznik also says the studio resisted layoffs while funding was uncertain, leaning on savings to keep a 40–50 person team intact. The company has since grown past 70 staff, though not all are on Valor Mortis, and One More Level is still trying to keep most production in-house rather than relying heavily on external support.
For developers, the practical takeaway is familiar: the technology may make AA production faster and cheaper, but it does not erase the need for schedule, QA, and enough runway to finish at quality. Valor Mortis is also a useful example of how a strong hook matters in a crowded market, pairing first-person swordplay with a 19th-century Napoleonic setting and horror-leaning tone to stand out.
“We probably need a few more Expedition 33s to just prove them wrong.”
- what
- One More Level is pitching Valor Mortis as proof that AA games can still attract players and publishers
- who
- One More Level, GamesIndustry.biz, Radek Ratusznik, Lyrical Games, former publisher Private Division
- when
- Valor Mortis is due out on October 13; the funding shift followed Private Division's 2024 retrenchment
- impact
- AA teams still need publisher support, runway, and time even when production tech improves
AA optimism, but funding remains hard
Follow Nintendo Switch updates
See relevant stories in your personalized news feed.
Discussion