Skip to main content
GameDev.net gamedev.net

Publishing News

The latest Publishing coverage curated for game developers.

Bohemia Interactive acquires minority stake in Everwind developer Enjoy Studio

Bohemia Interactive has taken a minority stake in Enjoy Studio, the team behind Everwind. The move deepens a relationship that should give the studio more room to build while keeping …

News Game Developer · 13 hours, 8 minutes ago
Curve Games partners with Wayfinder Studios to publish online co-op RPG Wyldheart

Curve Games has signed on to publish Wyldheart, an online co-op RPG from Wayfinder Studios. The debut project already has 375,000+ Steam wishlists and €248,000 raised on Kickstarter, giving the …

News GamesIndustry.biz · 18 hours, 42 minutes ago
Roblox creators will soon be able to publish games on multiple platforms as standalone apps

Roblox is opening a path for creators to ship experiences as standalone apps across mobile, PC, and console through its Roblox Everywhere initiative. By the end of 2026, players should …

News GamesIndustry.biz · 1 day, 13 hours ago
Xbox to publish Kojima Productions' Physint after PlayStation ditches project

Xbox is stepping in to publish Kojima Productions' Physint after PlayStation walked away from the project. The move lands amid a turbulent stretch for Xbox, which has already seen mass …

News Game Developer · 5 days, 6 hours ago
No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working"

No More Robots is finally shipping its first in-house game after nine years as a publisher: Cruise Control, a cruise-liner management/puzzle project born from a shelved online shooter. The pivot …

News GamesIndustry.biz · 5 days, 10 hours ago
Xbox to publish Kojima Productions' Physint after it "unexpectedly received notice" from PlayStation that it would cancel the project

Xbox will publish Kojima Productions' Physint after PlayStation unexpectedly stepped away from the project in mid-June. Hideo Kojima says the studio moved quickly to keep the game alive and found …

News GamesIndustry.biz · 5 days, 18 hours ago
XBOX and KOJIMA PRODUCTIONS Expand Partnership to Publish PHYSINT

Xbox will publish Kojima Productions’ PHYSINT, expanding a partnership that already includes OD. The deal also reaches beyond games into film and television, signaling a broader transmedia push. For developers, …

Official XBox Wire · 5 days, 23 hours ago
"We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor Mortis on why publishers should have faith in AA

One More Level says AA publishers still need more proof that mid-tier games can break out, even after Clair Obscur: Expedition 33. The studio kept Valor Mortis alive through a …

News GamesIndustry.biz · 6 days, 12 hours ago
Capcom says it will focus on reviving dormant IPs after Onimusha: Way of the Sword's breakout launch

Capcom is leaning harder into dormant franchises after Onimusha: Way of the Sword sold more than 1 million copies on launch day. The first mainline Onimusha in over 20 years …

News GamesIndustry.biz · 1 week, 1 day ago
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market

Firefly Studios has launched Wuselfaktory, a strategy-focused publishing label aimed at smaller PC projects. Its first signing, Fool King, is a tactical autobattler from first-time studio Loot Donkey. The move …

News GamesIndustry.biz · 1 week, 1 day ago
Sega cancelled its "risky" Super Game project as it "would have to grow enormously to match the scale of the service"

Sega has shut down its Super Game initiative after deciding the live-service push would need far more scale, investment, and operations than it wanted to take on now. The company …

News GamesIndustry.biz · 1 week, 1 day ago
CD Projekt Red won't be abandoning physical releases

CD Projekt Red says physical releases are still part of its plan, even as more publishers lean into digital-first launches. The studio is framing boxed editions as premium products, not …

News Game Developer · 1 week, 5 days ago
Peak studio Aggro Crab establishes publishing label for "intense, stylised games with an attitude"

Aggro Crab has launched a publishing label aimed at small, stylised indie games with a strong identity. The team is offering up to $500,000 per project, flexible terms, and marketing …

News GamesIndustry.biz · 1 week, 5 days ago
Aggro Crab launches publishing label to splash that Peak cash

Aggro Crab is turning Peak’s breakout success into a publishing push, launching a label aimed at “intense, stylized games with an attitude.” The studio says it wants to back smaller …

News Game Developer · 2 weeks ago
Jobs roundup: September 2026 | Asmodee appoints Brian Trunk as senior vice president, Route to Market for the Americas

Asmodee has named Brian Trunk senior vice president of Route to Market for the Americas, putting a veteran commercial leader in charge of regional distribution strategy. The move comes as …

News GamesIndustry.biz · 2 weeks ago
Gamescom 2026 attendance rose 6% to 368,000 visitors

Gamescom 2026 drew 368,000 visitors, up 6% year over year, while Gamescom Dev climbed 15% to 6,200 attendees. Exhibitor participation also rose sharply, with 1,743 companies from 66 countries on …

News GamesIndustry.biz · 2 weeks ago
Saber exec: The game industry must look beyond North America and dilute risk

Saber chief creative officer Tim Willits says studios need steadier revenue streams to fund bigger bets. He argues the industry should look beyond North America and spread risk across more …

News Game Developer · 2 weeks, 5 days ago
IGDA Incubation SIG to unveil first global census of game incubators and accelerators at Gamescom

IGDA’s Incubation SIG is bringing the first global census of game incubators and accelerators to Gamescom 2026, based on responses from 84 program leaders. For developers, it’s a rare map …

News GamesIndustry.biz · 2 weeks, 6 days ago
Journey maker thatgamecompany announces thatgamepublisher

thatgamecompany has launched thatgamepublisher, a publishing initiative funded by profits from Sky: Children of the Light. The move turns one of the studio’s biggest live-service successes into a way to …

News Game Developer · 3 weeks ago
Journey studio Thatgamecompany launches Thatgamepublisher to champion games that "move people through play"

Thatgamecompany has launched Thatgamepublisher, a new publishing arm aimed at games that “move people through play.” The label will back projects at any stage, including prototypes, and can support solo …

News GamesIndustry.biz · 3 weeks ago
Page 1 of 8 Next