Publishing News
The latest Publishing coverage curated for game developers.
Bohemia Interactive has taken a minority stake in Enjoy Studio, the team behind Everwind. The move deepens a relationship that should give the studio more room to build while keeping …
Curve Games has signed on to publish Wyldheart, an online co-op RPG from Wayfinder Studios. The debut project already has 375,000+ Steam wishlists and €248,000 raised on Kickstarter, giving the …
Roblox is opening a path for creators to ship experiences as standalone apps across mobile, PC, and console through its Roblox Everywhere initiative. By the end of 2026, players should …
Xbox is stepping in to publish Kojima Productions' Physint after PlayStation walked away from the project. The move lands amid a turbulent stretch for Xbox, which has already seen mass …
No More Robots is finally shipping its first in-house game after nine years as a publisher: Cruise Control, a cruise-liner management/puzzle project born from a shelved online shooter. The pivot …
Xbox will publish Kojima Productions' Physint after PlayStation unexpectedly stepped away from the project in mid-June. Hideo Kojima says the studio moved quickly to keep the game alive and found …
Xbox will publish Kojima Productions’ PHYSINT, expanding a partnership that already includes OD. The deal also reaches beyond games into film and television, signaling a broader transmedia push. For developers, …
One More Level says AA publishers still need more proof that mid-tier games can break out, even after Clair Obscur: Expedition 33. The studio kept Valor Mortis alive through a …
Capcom is leaning harder into dormant franchises after Onimusha: Way of the Sword sold more than 1 million copies on launch day. The first mainline Onimusha in over 20 years …
Firefly Studios has launched Wuselfaktory, a strategy-focused publishing label aimed at smaller PC projects. Its first signing, Fool King, is a tactical autobattler from first-time studio Loot Donkey. The move …
Sega has shut down its Super Game initiative after deciding the live-service push would need far more scale, investment, and operations than it wanted to take on now. The company …
CD Projekt Red says physical releases are still part of its plan, even as more publishers lean into digital-first launches. The studio is framing boxed editions as premium products, not …
Aggro Crab has launched a publishing label aimed at small, stylised indie games with a strong identity. The team is offering up to $500,000 per project, flexible terms, and marketing …
Aggro Crab is turning Peak’s breakout success into a publishing push, launching a label aimed at “intense, stylized games with an attitude.” The studio says it wants to back smaller …
Asmodee has named Brian Trunk senior vice president of Route to Market for the Americas, putting a veteran commercial leader in charge of regional distribution strategy. The move comes as …
Gamescom 2026 drew 368,000 visitors, up 6% year over year, while Gamescom Dev climbed 15% to 6,200 attendees. Exhibitor participation also rose sharply, with 1,743 companies from 66 countries on …
Saber chief creative officer Tim Willits says studios need steadier revenue streams to fund bigger bets. He argues the industry should look beyond North America and spread risk across more …
IGDA’s Incubation SIG is bringing the first global census of game incubators and accelerators to Gamescom 2026, based on responses from 84 program leaders. For developers, it’s a rare map …
thatgamecompany has launched thatgamepublisher, a publishing initiative funded by profits from Sky: Children of the Light. The move turns one of the studio’s biggest live-service successes into a way to …
Thatgamecompany has launched Thatgamepublisher, a new publishing arm aimed at games that “move people through play.” The label will back projects at any stage, including prototypes, and can support solo …