GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets
arXiv cs.GR details GS-PI, an optimization-decoupled pipeline for generating PBR Gaussian assets from pre-trained Gaussian splats. The core idea is to stop treating illumination and material recovery as one fragile optimization problem, and instead predict PBR attributes with a geometry-conditioned diffusion pass before distilling the result back through differentiable rasterization.
For developers, the practical appeal is relightability: the method aims to preserve view consistency while avoiding the baked-in radiance that makes many Gaussian assets awkward to use in a physically based pipeline. The paper says GS-PI works directly in 3D point-cloud space, which helps sidestep the correspondence problems that can trip up 2D diffusion approaches and reduce cross-view misalignment.
The method combines a global semantic prior, source-anchored photometric cues, and learned view-direction conditioning to keep specular highlights out of intrinsic colors. It also claims to replace expensive per-scene joint illumination/BRDF optimization with a learned diffusion stage plus a shorter target-driven distillation step, and it does so without requiring proxy meshes.
If this holds up outside the paper’s benchmarks, it could be a useful bridge between fast Gaussian scene capture and production-friendly PBR workflows. That matters most for teams experimenting with neural assets, relighting tools, or hybrid pipelines that need editable materials instead of permanently lit captures.
“casts PBR material generation as a geometry-conditioned diffusion process on 3D point clouds”
- what
- GS-PI proposes an optimization-decoupled way to generate relightable PBR Gaussian assets from Gaussian splats.
- who
- Authors: Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, and Yuchi Huo.
- when
- Submitted to arXiv on 17 Sep 2026 as arXiv:2609.19907.
- impact
- Could help teams convert neural Gaussian captures into assets that fit PBR lighting and relighting workflows.
Promising for relighting, but still research-stage.
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