Skip to main content
GameDev.net gamedev.net
2 sources covering this story

Big Walk's creators reflect on their six-year journey

House House spent six years turning a lockdown hangout prototype into Big Walk, and the long gestation shows how far a small team can push an idea before it hardens into a game. For designers and programmers, the interesting bit is how proximity chat, group-size variants, and quiet pacing shaped the whole project rather than being bolted on later.

First reported 3 months, 3 weeks ago • earlyaccess multiplayer house house big walk
Want to discuss what this means for developers?
Open discussion
PRIMARY SOURCE
GamesIndustry.biz GamesIndustry.biz

Big Walk's creators reflect on their six-year journey

3 months, 3 weeks ago Read source
GamesIndustry.biz GamesIndustry.biz 1% match

The devs of Chinese hit The Scroll of Taiwu on what Western devs get wrong in China - and why they rejected generative AI

3 months, 1 week ago Read source