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Why switching main characters for your game's sequel might be a mistake

GamesIndustry.biz reports Christian Fonnesbech arguing that swapping a sequel’s lead can weaken the emotional anchor that made the original IP work. He says characters are the easiest part of a franchise to own and the hardest to replace, even when the gameplay stays strong.

First reported 1 day, 4 hours ago sequels franchise design character design business strategy
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GamesIndustry.biz GamesIndustry.biz

Why switching main characters for your game's sequel might be a mistake

1 day, 4 hours ago Read source