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What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven sound design can add character without muddying player feedback, with examples from God of War: Ragnarok, Helldivers II, and Total War: Warhammer III.

First reported 6 hours, 30 minutes ago audio design ui sound gdc sound design
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GDC Festival of Gaming GDC Festival of Gaming

What Was That Noise: Mastering Creative UI Sound Design with Intention

6 hours, 30 minutes ago Read source