Skip to main content
GameDev.net gamedev.net
Video Content

This is video content from GDC Festival of Gaming. The summary highlights key points - watch the full video for complete context.

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GDC Festival of Gaming
GDC Festival of Gaming Video
· 1 day, 16 hours ago • GDC Festival of Gaming

What Was That Noise: Mastering Creative UI Sound Design with Intention

Briefing

GDC Festival of Gaming is highlighting a GDC 2025 session from Formosa Interactive UK sound designer Jonathan Bell on UI audio that does more than just confirm a button press. The talk focuses on balancing clarity, usability, and personality so interface sounds support play instead of competing with it.

Bell uses examples from God of War: Ragnarok, Helldivers II, and Total War: Warhammer III to show how UI audio can be shaped with UX principles in mind. The practical angle matters for teams trying to make menus, combat feedback, and system prompts instantly readable while still fitting a game's tone.

For audio designers, the useful takeaway is that UI sound can be treated as part of the game's identity rather than a purely functional layer. That means thinking about intent, hierarchy, and player comprehension at the same time, especially in busy games where audio cues have to survive under heavy mix conditions.

The session also fits a broader GDC pattern: treating audio as a cross-discipline problem that touches design, implementation, and player experience. GDC returns March 1-5, 2027 in San Francisco, and the channel continues to surface talks spanning audio, design, programming, art, production, and business.

“designing UI audio that is interesting to listen to, functional, and easy for the player to understand”

— Jonathan Bell · Describing the core challenge of UI sound design
At a glance
what
GDC 2025 talk on creative UI sound design with intention
who
Formosa Interactive UK sound designer Jonathan Bell
when
GDC 2025; GDC returns March 1-5, 2027 in San Francisco
impact
Helps teams design UI audio that is clear, expressive, and readable in play
Signal Positive

Practical guidance for clearer, better UI audio

Discuss

Follow audio design updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...