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Digests · Week 39, 2026
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Tech Updates: Week of Sep 21

6 updates · September 21, 2026

Babylon.js 9.27.x is the one to watch: KHR_interactivity export support plus normalized occlusion queries and frame-graph coverage for splats, sprites, and particles. If you’re building glTF pipelines or GPU-heavy scenes, this cuts down custom glue and makes visibility/geometry handling more consistent across WebGL/WebGPU.

Stride samples/4.4.0 Released

Stride samples/4.4.0, released for Stride 4.4.0-beta8, is a broad sample and template refresh with a lot of build-system cleanup behind it. The biggest practical changes are the new 2D Platformer …

Stride (GitHub Releases) · Sep 19
Babylon.js 9.27.1 Released

Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …

Babylon.js (GitHub Releases) · Sep 18
Babylon.js 9.27.0 Released

Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update rather than …

Babylon.js (GitHub Releases) · Sep 17
PixiJS v8.21.0 Released

PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …

PixiJS (GitHub Releases) · Sep 17
Babylon.js 9.26.2 Released

Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …

Babylon.js (GitHub Releases) · Sep 16
Babylon.js 9.26.1 Released

Babylon.js 9.26.1 lands as a patch release with a few developer-facing upgrades that matter for asset pipelines and bundle size. The biggest additions are a new MultiTexture class, a dithered …

Babylon.js (GitHub Releases) · Sep 14