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Babylon.js (GitHub Releases) Tech
· 2 days, 14 hours ago • BabylonJS/Babylon.js

Babylon.js 9.27.1 Released

Briefing

Babylon.js 9.27.1 is a patch release focused on rendering features and targeted fixes. The biggest addition is a normalized occlusion query visibility API, which should make visibility checks easier to consume consistently across scenes and systems.

The frame graph also gets a meaningful expansion: geometry rendering now supports Gaussian splats, sprites, and particles. That matters for teams building modern scene pipelines or editor tooling around non-mesh primitives, and the same capability lands in the Node Render Graph Editor.

On the fix side, the release cleans up a handful of rendering edge cases: WGSL shadow cascade blending now passes the shadow texture correctly, WebGPU occlusion query begin sequencing is fixed, in-memory ImageBitmap sources avoid a blob URL round-trip, and Gaussian splatting issues tied to fixed horizontal FOV and streaming compaction are addressed.

Inspector v2 gains mesh bounding box dimensions, which is a small but practical quality-of-life improvement for artists and technical artists checking scale, bounds, and placement without leaving the editor.

“Add normalized occlusion query visibility API”

— Babylon.js 9.27.1 · Core feature addition
At a glance
what
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and frame graph support for Gaussian splats, sprites, and particles.
what
Inspector v2 now displays mesh bounding box dimensions.
what
Fixes include WGSL shadow cascade blending, WebGPU occlusion query sequencing, ImageBitmap handling, and Gaussian splatting regressions.
who
Babylon.js maintainers and contributors on GitHub Releases.
Signal Positive

Useful feature adds and several rendering fixes.

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