Babylon.js 9.27.1 Released
Babylon.js 9.27.1 is a patch release focused on rendering features and targeted fixes. The biggest addition is a normalized occlusion query visibility API, which should make visibility checks easier to consume consistently across scenes and systems.
The frame graph also gets a meaningful expansion: geometry rendering now supports Gaussian splats, sprites, and particles. That matters for teams building modern scene pipelines or editor tooling around non-mesh primitives, and the same capability lands in the Node Render Graph Editor.
On the fix side, the release cleans up a handful of rendering edge cases: WGSL shadow cascade blending now passes the shadow texture correctly, WebGPU occlusion query begin sequencing is fixed, in-memory ImageBitmap sources avoid a blob URL round-trip, and Gaussian splatting issues tied to fixed horizontal FOV and streaming compaction are addressed.
Inspector v2 gains mesh bounding box dimensions, which is a small but practical quality-of-life improvement for artists and technical artists checking scale, bounds, and placement without leaving the editor.
“Add normalized occlusion query visibility API”
- what
- Babylon.js 9.27.1 adds a normalized occlusion query visibility API and frame graph support for Gaussian splats, sprites, and particles.
- what
- Inspector v2 now displays mesh bounding box dimensions.
- what
- Fixes include WGSL shadow cascade blending, WebGPU occlusion query sequencing, ImageBitmap handling, and Gaussian splatting regressions.
- who
- Babylon.js maintainers and contributors on GitHub Releases.
Useful feature adds and several rendering fixes.
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