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3D Modeling News

The latest 3D Modeling coverage curated for game developers.

Procedura: Agentic 3D Modeling with Procedural Control

Procedura turns text prompts into editable 3D assemblies instead of opaque meshes, aiming squarely at hard-surface modeling. The system uses an LLM to write parametric programs with named parts, typed …

Research arXiv cs.GR · 3 weeks, 1 day ago
TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects

A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root Normal …

Research arXiv cs.GR · 2 months ago
Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control

A new HCI/graphics prototype called Spatula generates on-demand, in-situ controls for motion graphics attributes, aiming to make iterative tuning feel closer to direct manipulation. In a 12-person study, it was …

Research arXiv cs.GR · 2 months ago
Skeletal-Anchored Dual Harmonics for Structured 3D Modeling

A new 3D shape representation uses internal skeletal anchors plus dual-channel spherical harmonics to capture both surface detail and structural organization. For graphics teams, the interesting part is that it …

Research arXiv cs.GR · 3 months, 1 week ago
3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

A new benchmark, 3DCodeBench, tests whether VLM agents can turn text and image prompts into procedural 3D code that actually works in modeling software. For technical artists and tools programmers, …

Research arXiv cs.GR · 3 months, 2 weeks ago
Working on Soft Selection & Rendering for Half-Edge (my 3D modeling app)

Freya Holmér is adding soft selection to Half-Edge, starting with Euclidean falloff so moved vertices influence nearby points in 3D space. The bigger technical step is eventual geodesic falloff, which …

Video Freya Holmér · 3 months, 3 weeks ago
Generating 3D models from sketches of human faces using a combined approach of Convolutional Neural Networks, Procedural Modeling, and Contour Mapping

A new paper tackles sketch-to-3D face generation by combining CNN-based expression detection, a parametric face model, and contour fitting. For character teams, the interesting bit is that it tries to …

Research arXiv cs.GR · 3 months, 3 weeks ago
Geodesic Soft Selection for my 3D modeling tool

Freya Holmér is pushing her in-progress 3D modeling tool toward geodesic soft selection, so vertex falloff follows the mesh surface instead of bleeding through 3D space. That matters for sculpting …

Video Freya Holmér · 3 months, 3 weeks ago
Adding Soft Selection to my 3D modeling tool

Freya Holmér is wiring soft selection into her 3D modeling tool by basing falloff on geodesic distance across the mesh, which is the right approach if you want deformation to …

Video Freya Holmér · 3 months, 4 weeks ago
Chat Modeling: Interaction-Enhanced Agent Framework for Visualizing Literature-Grounded Biological Structures

A new agent framework turns natural-language prompts, paper text, and scene context into structured 3D modeling operations for biological visualization. For teams building editor tooling, the interesting bit is the …

Research arXiv cs.GR · 3 months, 4 weeks ago
TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

TOPOS introduces a groundbreaking approach to 3D head generation that maintains a consistent topology, crucial for artists and animators. By leveraging a novel variational autoencoder, it enables high-fidelity head models …

Research arXiv cs.GR · 4 months ago
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

Rigel3D introduces a novel approach to generating animation-ready 3D assets by integrating rig structures directly into the asset creation process. This advancement allows artists and developers to create high-quality, dynamic …

Research arXiv cs.GR · 4 months ago
Project Falcon – Free 3D Kitbash App from Autodesk

Autodesk has launched Project Falcon, a free 3D modeling tool that operates directly in your browser. This kitbashing application allows artists and designers to quickly create 3D models using a …

Blog Gamefromscratch · 4 months ago
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

HairGPT introduces a novel approach to 3D hairstyle synthesis, leveraging strand-centric autoregressive modeling. This innovation allows for greater control and realism in hair generation, which is crucial for artists and …

Research arXiv cs.GR · 4 months, 1 week ago
High-Fidelity Single-Image Head Modeling with Industry-Grade Topology

A new framework for single-image head mesh reconstruction promises to enhance the workflow for 3D artists and technical artists. By achieving industry-grade topology while preserving facial identity, this method could …

Research arXiv cs.GR · 4 months, 1 week ago
3D Human Face Reconstruction with 3DMM face model from RGB image

A new pipeline for 3D human face reconstruction from a single RGB image leverages convolutional neural networks to enhance detail in face modeling. This advancement is particularly significant for graphics …

Research arXiv cs.GR · 4 months, 1 week ago
Structural MAT: Clean and Scalable Medial Axis Simplification via Explicit Surface Correspondence

The new approach to Medial Axis Transform (MAT) simplifies complex geometries while maintaining structural integrity, making it a game-changer for graphics programmers. By explicitly tracking surface correspondences during simplification, this …

Research arXiv cs.GR · 4 months, 2 weeks ago
SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

SQuadGen introduces a novel approach to generating simple quad layouts for 3D shapes, which is crucial for artists and designers. By utilizing Chart Distance Fields, it addresses the challenges of …

Research arXiv cs.GR · 4 months, 2 weeks ago
Vertex Features for Neural Global Illumination

The introduction of neural vertex features marks a significant advancement in neural rendering, particularly for graphics programmers. This method reduces memory consumption to one-fifth of traditional grid-based representations while maintaining …

Research arXiv cs.GR · 4 months, 2 weeks ago
Novel 3D Binary Indexed Tree for Volume Computation of 3D Reconstructed Models from Volumetric Data

The introduction of a novel 3D Binary Indexed Tree algorithm significantly enhances volume computation for 3D reconstructed models from volumetric data. This advancement is particularly relevant for graphics programmers and …

Research arXiv cs.GR · 4 months, 3 weeks ago
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