3D Modeling News
The latest 3D Modeling coverage curated for game developers.
Procedura turns text prompts into editable 3D assemblies instead of opaque meshes, aiming squarely at hard-surface modeling. The system uses an LLM to write parametric programs with named parts, typed …
A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root Normal …
A new HCI/graphics prototype called Spatula generates on-demand, in-situ controls for motion graphics attributes, aiming to make iterative tuning feel closer to direct manipulation. In a 12-person study, it was …
A new 3D shape representation uses internal skeletal anchors plus dual-channel spherical harmonics to capture both surface detail and structural organization. For graphics teams, the interesting part is that it …
A new benchmark, 3DCodeBench, tests whether VLM agents can turn text and image prompts into procedural 3D code that actually works in modeling software. For technical artists and tools programmers, …
Freya Holmér is adding soft selection to Half-Edge, starting with Euclidean falloff so moved vertices influence nearby points in 3D space. The bigger technical step is eventual geodesic falloff, which …
A new paper tackles sketch-to-3D face generation by combining CNN-based expression detection, a parametric face model, and contour fitting. For character teams, the interesting bit is that it tries to …
Freya Holmér is pushing her in-progress 3D modeling tool toward geodesic soft selection, so vertex falloff follows the mesh surface instead of bleeding through 3D space. That matters for sculpting …
Freya Holmér is wiring soft selection into her 3D modeling tool by basing falloff on geodesic distance across the mesh, which is the right approach if you want deformation to …
A new agent framework turns natural-language prompts, paper text, and scene context into structured 3D modeling operations for biological visualization. For teams building editor tooling, the interesting bit is the …
TOPOS introduces a groundbreaking approach to 3D head generation that maintains a consistent topology, crucial for artists and animators. By leveraging a novel variational autoencoder, it enables high-fidelity head models …
Rigel3D introduces a novel approach to generating animation-ready 3D assets by integrating rig structures directly into the asset creation process. This advancement allows artists and developers to create high-quality, dynamic …
Autodesk has launched Project Falcon, a free 3D modeling tool that operates directly in your browser. This kitbashing application allows artists and designers to quickly create 3D models using a …
HairGPT introduces a novel approach to 3D hairstyle synthesis, leveraging strand-centric autoregressive modeling. This innovation allows for greater control and realism in hair generation, which is crucial for artists and …
A new framework for single-image head mesh reconstruction promises to enhance the workflow for 3D artists and technical artists. By achieving industry-grade topology while preserving facial identity, this method could …
A new pipeline for 3D human face reconstruction from a single RGB image leverages convolutional neural networks to enhance detail in face modeling. This advancement is particularly significant for graphics …
The new approach to Medial Axis Transform (MAT) simplifies complex geometries while maintaining structural integrity, making it a game-changer for graphics programmers. By explicitly tracking surface correspondences during simplification, this …
SQuadGen introduces a novel approach to generating simple quad layouts for 3D shapes, which is crucial for artists and designers. By utilizing Chart Distance Fields, it addresses the challenges of …
The introduction of neural vertex features marks a significant advancement in neural rendering, particularly for graphics programmers. This method reduces memory consumption to one-fifth of traditional grid-based representations while maintaining …
The introduction of a novel 3D Binary Indexed Tree algorithm significantly enhances volume computation for 3D reconstructed models from volumetric data. This advancement is particularly relevant for graphics programmers and …