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Aaa Development News

The latest Aaa Development coverage curated for game developers.

"It's not like the Eye of Sauron is looking at everything we're doing" – Silent Hill F developer NeoBards on why trust is essential for co-dev

NeoBards says Silent Hill f worked because Konami trusted the co-dev team to deliver without constant oversight. The Taipei studio handled most programming, production, and design on the hit horror …

News GamesIndustry.biz · 2 months, 1 week ago
Bethesda pivots to "franchise-centric" planning model amid Xbox restructure

Bethesda is shifting to a franchise-centric planning model as Xbox continues its wider restructuring. The move is meant to concentrate resources on long-term growth and stability, which usually means tighter …

News GamesIndustry.biz · 2 months, 2 weeks ago
Ubisoft eliminates 93 roles in San Francisco

Ubisoft’s San Francisco office is cutting 93 roles, according to a California WARN notice. For devs, the immediate takeaway is another reminder that AAA staffing can shift fast even at …

News Game Developer · 3 months ago
PlayStation first-party sales see modest rebound after half-decade decline

Sony’s first-party sales ticked up to 32.1 million copies in FY2025, but that’s still far below the 58.4 million peak from the PS5 launch window. For devs, the bigger signal …

News GamesIndustry.biz · 3 months, 3 weeks ago
Former Assassin's Creed director Alexandre Amancio explains how to fix AAA development

Alexandre Amancio, former director of Assassin's Creed, critiques the AAA game development model, highlighting its pitfalls. He argues that the industry has prioritized metrics over creativity, leading to layoffs and …

News GamesIndustry.biz · 8 months, 2 weeks ago