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Artificial intelligence and machine learning in games

Introducing XBOX LABS

XBox Wire says Microsoft is standing up XBOX LABS, a small internal group focused on turning emerging tech into playable experiments. The team will explore AI-era workflows, browser delivery, emulation, …

Official XBox Wire · 21 hours, 41 minutes ago
Xbox announces Xbox Labs, a new initiative to trial emerging ideas and "new technology"

GamesIndustry.biz reports that Xbox has launched Xbox Labs, a small internal team meant to turn emerging ideas into tools and features developers and players can actually test. The group will …

News GamesIndustry.biz · 21 hours, 41 minutes ago
Design Is Your AI Weapon (Indie Game Dev Survival Guide)

Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …

Video Tim Ruswick · 1 day, 4 hours ago
A guide to six regulatory risks shaping games in 2026

GamesIndustry.biz details six regulatory pressure points that could reshape 2026 game design, from AI disclosure and UGC moderation to loot boxes and store UX. Studios shipping live-service, child-facing, or AI-heavy …

News GamesIndustry.biz · 1 day, 5 hours ago
Epic Games "maximum AI acceleration" & talking to YuniDev

Freya Holmér catches up on Epic Games' push for "maximum AI acceleration" and a conversation with YuniDev. For developers, the useful bit is the direction of travel: Epic is framing …

Video Freya Holmér · 1 day, 17 hours ago
Epic Games reportedly pivoting to "AI first" game development model

Ars Technica reports that Epic Games is shifting its Disney collaboration toward an “AI first” development model, with models like Claude generating code and art for the project. Human developers …

News Ars Technica · 1 day, 19 hours ago
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad

Ars Technica reports that No Man's Sky is heading to iPhone and iPad, bringing Hello Games' sprawling survival sandbox to mobile after more than a decade of updates. The game …

News Ars Technica · 1 day, 20 hours ago
Epic Games delays Disney game and tells developers to go "AI first"

GamesIndustry.biz reports Epic Games has delayed its Disney shooter and is pushing the team toward an “AI first” production model. Developers were told to use tools like Claude, with staff …

News GamesIndustry.biz · 1 day, 20 hours ago
Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes

GamesIndustry.biz reports that Dragon Quest creator Yuji Horii has made a new text-based police interrogation game with AI in about 30 minutes. He says the workflow can let solo developers …

News GamesIndustry.biz · 1 day, 21 hours ago
The happiest man in gaming hates generative AI

GamesIndustry.biz says Tarn Adams is still pushing Dwarf Fortress forward with a new Myth and Magic update, but he’s increasingly wary of generative AI. He argues the tech is overhyped, …

News GamesIndustry.biz · 2 days, 3 hours ago
3DRAG: 3D-Native Object Drag Editing with Generative Models

arXiv cs.GR details 3DRAG, a training-free 3D drag-editing framework that lets creators move points directly in a model’s latent space. It avoids SDS-style optimization and iterative point tracking, aiming for …

Research arXiv cs.GR · 2 days, 12 hours ago
Sonic-AMG: Streaming Human Motion Generation from Spatial Audio

arXiv cs.GR details Sonic-AMG, a streaming system for generating human motion from spatial audio in real time. The model separates sound content from source geometry, then uses causal motion generation …

Research arXiv cs.GR · 2 days, 12 hours ago
Hierarchical Graph Neural Network for Probabilistic Power Flow with Grid Topology Contingencies

arXiv cs.GR details a hierarchical graph neural network that predicts probabilistic power flow across changing grid topologies. The model keeps accuracy under unseen N-1 and N-2 contingencies, with lower angle …

Research arXiv cs.GR · 2 days, 12 hours ago
Making Games Is Easy Now. Having Taste Isn’t.

Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …

Video Payne Robinson · 2 days, 18 hours ago
"why can you not just enjoy AI art?"

Freya Holmér asks why AI art still sparks such a strong backlash, framing it as a culture clash as much as a tooling debate. For game teams, the real issue …

Video Freya Holmér · 3 days, 21 hours ago
AI eroding trust and humanity

Freya Holmér argues that AI is eroding trust and humanity, framing the issue as more than a tooling debate for game developers. The core concern is how synthetic content changes …

Video Freya Holmér · 3 days, 23 hours ago
Game Dev Is The New Gold Rush

Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …

Video Tim Ruswick · 5 days, 4 hours ago
ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Models

ACM Graphics details ShapeLib, a 3D shape abstraction library designed with Large Language Models. The work lands in ACM Transactions on Graphics, Volume 46, Issue 2, and points to a …

Research ACM Graphics · 5 days, 9 hours ago
Worst-Case Non-parametric Shape Optimization

ACM Graphics details a worst-case non-parametric shape optimization method in ACM Transactions on Graphics. The April 2027 paper focuses on robust shape design under uncertainty, a topic that matters for …

Research ACM Graphics · 5 days, 9 hours ago
HIL: Hybrid Imitation Learning for Dynamic Athletic Control

ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …

Research ACM Graphics · 5 days, 9 hours ago
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