AI News
Artificial intelligence and machine learning in games
XBox Wire says Microsoft is standing up XBOX LABS, a small internal group focused on turning emerging tech into playable experiments. The team will explore AI-era workflows, browser delivery, emulation, …
GamesIndustry.biz reports that Xbox has launched Xbox Labs, a small internal team meant to turn emerging ideas into tools and features developers and players can actually test. The group will …
Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …
GamesIndustry.biz details six regulatory pressure points that could reshape 2026 game design, from AI disclosure and UGC moderation to loot boxes and store UX. Studios shipping live-service, child-facing, or AI-heavy …
Freya Holmér catches up on Epic Games' push for "maximum AI acceleration" and a conversation with YuniDev. For developers, the useful bit is the direction of travel: Epic is framing …
Ars Technica reports that Epic Games is shifting its Disney collaboration toward an “AI first” development model, with models like Claude generating code and art for the project. Human developers …
Ars Technica reports that No Man's Sky is heading to iPhone and iPad, bringing Hello Games' sprawling survival sandbox to mobile after more than a decade of updates. The game …
GamesIndustry.biz reports Epic Games has delayed its Disney shooter and is pushing the team toward an “AI first” production model. Developers were told to use tools like Claude, with staff …
GamesIndustry.biz reports that Dragon Quest creator Yuji Horii has made a new text-based police interrogation game with AI in about 30 minutes. He says the workflow can let solo developers …
GamesIndustry.biz says Tarn Adams is still pushing Dwarf Fortress forward with a new Myth and Magic update, but he’s increasingly wary of generative AI. He argues the tech is overhyped, …
arXiv cs.GR details 3DRAG, a training-free 3D drag-editing framework that lets creators move points directly in a model’s latent space. It avoids SDS-style optimization and iterative point tracking, aiming for …
arXiv cs.GR details Sonic-AMG, a streaming system for generating human motion from spatial audio in real time. The model separates sound content from source geometry, then uses causal motion generation …
arXiv cs.GR details a hierarchical graph neural network that predicts probabilistic power flow across changing grid topologies. The model keeps accuracy under unseen N-1 and N-2 contingencies, with lower angle …
Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …
Freya Holmér asks why AI art still sparks such a strong backlash, framing it as a culture clash as much as a tooling debate. For game teams, the real issue …
Freya Holmér argues that AI is eroding trust and humanity, framing the issue as more than a tooling debate for game developers. The core concern is how synthetic content changes …
Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …
ACM Graphics details ShapeLib, a 3D shape abstraction library designed with Large Language Models. The work lands in ACM Transactions on Graphics, Volume 46, Issue 2, and points to a …
ACM Graphics details a worst-case non-parametric shape optimization method in ACM Transactions on Graphics. The April 2027 paper focuses on robust shape design under uncertainty, a topic that matters for …
ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …