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Artificial intelligence and machine learning in games

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier for teams …

Research arXiv cs.GR · 10 hours, 29 minutes ago
ARS-Avatar: Animatable and Relightable Surfel Avatars with Learnable Ambient Occlusion

arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …

Research arXiv cs.GR · 10 hours, 29 minutes ago
The EU KIDS Act: What game developers need to know

GamesIndustry.biz details the EU Commission’s draft KIDS Act, which could bring broad new rules to online games sold in EU territories. Developers may need stronger age assurance, parental controls, and …

News GamesIndustry.biz · 1 day ago
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

arXiv cs.GR details AgriGen, a ROS-integrated scene generation framework on Isaac Sim for photorealistic agricultural robotics simulation. It procedurally builds row crops, orchards, and vineyards with physics, rendering, and domain …

Research arXiv cs.GR · 1 day, 10 hours ago
PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …

Research arXiv cs.GR · 1 day, 10 hours ago
VideoX-Qwen: Data-Centric Instruction-Based Video Editing

arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong results against …

Research arXiv cs.GR · 1 day, 10 hours ago
Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 1 day, 22 hours ago
What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities

NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …

Official NVIDIA Graphics · 2 days, 1 hour ago
Edge-centric Brain Transformer: An Edge-centric Functional Connectivity Learning Framework for fMRI-based Brain Disorder Diagnosis

arXiv cs.GR details an edge-centric brain transformer that models rs-fMRI connectivity as connections, not just regions. The framework uses edge time-series, a line graph, and a structure-aware transformer to improve …

Research arXiv cs.GR · 2 days, 10 hours ago
MoSAT: Human Motion Generation from Spatial Audio and Textual Description

arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional …

Research arXiv cs.GR · 2 days, 10 hours ago
Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

arXiv cs.GR details ChemXRG, a DSL pipeline that turns 3D chemical reaction animation into executable programs. The team pairs persistent atom IDs with bond, charge, and grouping operations, then uses …

Research arXiv cs.GR · 2 days, 10 hours ago
Intervention, Not Shared Latents: Blocking Visual Shortcuts in Audio-Video Generation

arXiv cs.GR details a causal study showing audio-video generators can latch onto visual shortcuts instead of the event itself. The paper argues shared-latent designs don’t solve the problem, and that …

Research arXiv cs.GR · 2 days, 10 hours ago
LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting

arXiv cs.GR details LINGO, a 3D Gaussian Splatting pipeline for sparse-view X-ray novel view synthesis and CT reconstruction. The method uses latent mask-space initialization and dynamic gradient scaling to cut …

Research arXiv cs.GR · 2 days, 10 hours ago
ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies

arXiv cs.GR details ProxyBuild, a text-guided 3D building system that aims to produce editable structures instead of single baked meshes. The method uses mesh-anchored procedural proxies to separate layout prediction …

Research arXiv cs.GR · 2 days, 10 hours ago
Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

arXiv cs.GR details Mira-Scene, a 3D scene reconstruction method that aligns generated objects to pixels instead of relying on sparse pose guesses. For game teams building scene tools or AI-assisted …

Research arXiv cs.GR · 2 days, 10 hours ago
VISTA: Video-Injected Stylized Text-to-Animation

arXiv cs.GR details VISTA, a two-stage text-to-animation system that blends prompt-driven motion structure with style pulled from reference video. For teams building character animation tools, the interesting bit is controllable …

Research arXiv cs.GR · 2 days, 10 hours ago
Tokyo Game Show 2026 celebrated the past, and an uncertain AI future | Opinion

GamesIndustry.biz says Tokyo Game Show 2026 felt more like a celebration of legacy IP than a preview of what comes next. The clearest forward-looking signal was generative AI, which is …

News GamesIndustry.biz · 3 days, 2 hours ago
Physically Based Rendering in the Latent Space

arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light …

Research arXiv cs.GR · 3 days, 10 hours ago
joining an AI doom panel discussion oh boy

Freya Holmér is joining an AI doom panel discussion, and she says she’ll argue that generative AI is an anti-humanity technology. The panel is hosted and moderated by Whick-TV, with …

Video Freya Holmér · 5 days, 17 hours ago
Sessions on managing AI impact, neurodivergent teams and personal resilience confirmed for GamesIndustry.biz HR Summit

GamesIndustry.biz has confirmed the first HR Summit sessions for next month in London, with AI, neurodiversity and people-leader resilience at the center. For studios, the agenda points to practical HR …

News GamesIndustry.biz · 5 days, 22 hours ago
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