AI News
Artificial intelligence and machine learning in games
arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light …
Freya Holmér is joining an AI doom panel discussion, and she says she’ll argue that generative AI is an anti-humanity technology. The panel is hosted and moderated by Whick-TV, with …
GamesIndustry.biz has confirmed the first HR Summit sessions for next month in London, with AI, neurodiversity and people-leader resilience at the center. For studios, the agenda points to practical HR …
Game Developer reports that miHoYo won about $112,000 in a Shanghai court case after an AI voice service imitated Genshin Impact characters. The ruling could become a useful signal for …
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …
arXiv cs.GR details PointGrade, a machine-learning method that grades MoonBoard bouldering problems by sampling point clouds from pre-scanned hold meshes. By folding geometric priors into a sequence-based predictor, the model …
arXiv cs.GR details DSD, a diffusion-based skill discovery method that learns a wider set of reusable humanoid motor skills. For game teams building animation or AI-driven characters, the pitch is …
AMD GPUOpen says ADLX 2.0 adds AI extensions and MCP servers so apps can monitor, manage, and optimize AMD graphics hardware. For game teams, that opens the door to agent-driven …
EMODY Flow tackles a common failure in audio-driven character animation: emotion labels get ignored, and motion collapses toward the same result. The 35M-parameter system couples a frozen Qwen-3 Omni backbone …
HairCS turns hair-card assets into strand-based hairstyles, aiming to keep the original silhouette while adding finer geometric detail. The pipeline also enforces production-friendly constraints like scalp-rooted strands and even root …
ViCo is a new training framework aimed at making AI-generated charts look and read more like human-made figures. It combines self-reflection, multi-step reinforcement learning, and automated visual checks to improve …
Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …
A new multi-agent LLM pipeline, ViFA-Council, uses GPT-4o, Gemini 3.1 Pro, and Claude Sonnet 4.6 to generate Vietnamese folk-art imagery and educational stories with tighter cultural control. The system adds …
MedVA tackles a stubborn bottleneck in medical volume visualization: turning a clinician’s intent into the right ROI and making it visible without endless manual tuning. The system combines symbolic reasoning, …
A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …
KaiNinja extends native 3D generation from whole objects to editable parts, targeting the pain point of fused meshes that are awkward to rig, simulate, or modify. Built on TRELLIS.2, it …
arXiv cs.GR details TopoRig, a facial rigging system that keeps a character’s original mesh topology while predicting FACS-driven deformations. For teams building custom characters, the pitch is fewer transfer artifacts …
A new neural operator called VIOT predicts divergence-free transport fields for incompressible density flow, turning what was an hour-scale solve into seconds per pair. For graphics and simulation teams, the …
SyntheticDoc brings 1,000,000 procedurally generated, high-resolution training images to document unwarping and illumination correction. The dataset pairs each sample with pixel-perfect UV, normal, albedo, and shading maps, aiming to replace …
GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …