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Artificial intelligence and machine learning in games
arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier for teams …
arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …
GamesIndustry.biz details the EU Commission’s draft KIDS Act, which could bring broad new rules to online games sold in EU territories. Developers may need stronger age assurance, parental controls, and …
arXiv cs.GR details AgriGen, a ROS-integrated scene generation framework on Isaac Sim for photorealistic agricultural robotics simulation. It procedurally builds row crops, orchards, and vineyards with physics, rendering, and domain …
arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …
arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong results against …
GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …
NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …
arXiv cs.GR details an edge-centric brain transformer that models rs-fMRI connectivity as connections, not just regions. The framework uses edge time-series, a line graph, and a structure-aware transformer to improve …
arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional …
arXiv cs.GR details ChemXRG, a DSL pipeline that turns 3D chemical reaction animation into executable programs. The team pairs persistent atom IDs with bond, charge, and grouping operations, then uses …
arXiv cs.GR details a causal study showing audio-video generators can latch onto visual shortcuts instead of the event itself. The paper argues shared-latent designs don’t solve the problem, and that …
arXiv cs.GR details LINGO, a 3D Gaussian Splatting pipeline for sparse-view X-ray novel view synthesis and CT reconstruction. The method uses latent mask-space initialization and dynamic gradient scaling to cut …
arXiv cs.GR details ProxyBuild, a text-guided 3D building system that aims to produce editable structures instead of single baked meshes. The method uses mesh-anchored procedural proxies to separate layout prediction …
arXiv cs.GR details Mira-Scene, a 3D scene reconstruction method that aligns generated objects to pixels instead of relying on sparse pose guesses. For game teams building scene tools or AI-assisted …
arXiv cs.GR details VISTA, a two-stage text-to-animation system that blends prompt-driven motion structure with style pulled from reference video. For teams building character animation tools, the interesting bit is controllable …
GamesIndustry.biz says Tokyo Game Show 2026 felt more like a celebration of legacy IP than a preview of what comes next. The clearest forward-looking signal was generative AI, which is …
arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light …
Freya Holmér is joining an AI doom panel discussion, and she says she’ll argue that generative AI is an anti-humanity technology. The panel is hosted and moderated by Whick-TV, with …
GamesIndustry.biz has confirmed the first HR Summit sessions for next month in London, with AI, neurodiversity and people-leader resilience at the center. For studios, the agenda points to practical HR …