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Artificial intelligence and machine learning in games

talking to a normie [sic] about the dangers of AI in art, game dev, and humanity

Freya Holmér follows up her AI-doom panel with a longer conversation about how generative tools may erode meaning in art and game development. The discussion centers on whether AI changes …

Video Freya Holmér · 22 hours, 35 minutes ago
DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering

arXiv cs.GR details DiffusionShadow, a diffusion-based cache for neural volume rendering shadows. The method packs many precomputed shadow INRs into one model conditioned on light direction, cutting storage while keeping …

Research arXiv cs.GR · 1 day, 15 hours ago
SUCRe: Selective Uncertainty-Aware Contrastive Representation for Graph Transfer Learning

arXiv cs.GR details SUCRe, a graph transfer learning method that tries to avoid negative transfer by only moving over reliable knowledge. The paper combines uncertainty-aware matching with contrastive sampling, aiming …

Research arXiv cs.GR · 1 day, 15 hours ago
Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation

arXiv cs.GR details a new speech-driven 3D facial animation method that aims to make lip motion look more physically believable. The model separates visible articulation into spreading, opening, and protrusion, …

Research arXiv cs.GR · 1 day, 15 hours ago
Using AI to Finish Multiplayer Servers for Hazel

The Cherno shows how AI helped finish Hazel’s multiplayer server work, turning a long-running backend task into something shippable. For teams building online games, the practical takeaway is less about …

Video The Cherno · 2 days, 7 hours ago
Meta Horizon Create and Horizon Studio “Game Engines”

GameFromScratch reports that Meta has unveiled two upcoming "game engines" at Meta Connect 2026: Horizon Create and Horizon Studio. The pitch points toward AI-driven creation tools for Meta's Horizon ecosystem, …

Blog Gamefromscratch · 3 days, 6 hours ago
Here is the full line-up for the GamesIndustry.biz HR Summit 2026

GamesIndustry.biz has announced the full line-up for its HR Summit 2026, with talks on AI, neurodiversity, unions, and workplace culture. The one-day event lands in London on October 1 and …

News GamesIndustry.biz · 4 days, 4 hours ago
Meta unveils AI-powered game tools for mobile devices and browsers; announces VR Glasses with day-one Unity support

GamesIndustry.biz reports that Meta is pushing AI-assisted creation and new VR hardware in the same week. Horizon Create and Horizon Studio can generate playable 2D and 3D games from text …

News GamesIndustry.biz · 4 days, 6 hours ago
Value Noise Derivatives - Procedural GPU Patterns

Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …

Blog Catlike Coding Godot · 4 days, 19 hours ago
Meet the Visionaries Taking the Stage at SIGGRAPH Asia 2026

SIGGRAPH has unveiled the keynote lineup for SIGGRAPH Asia 2026, putting Markus Gross, Ran Huang, and Andrea Vedaldi on stage. For graphics programmers and technical artists, that usually signals a …

Blog SIGGRAPH · 5 days, 6 hours ago
SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier for teams …

Research arXiv cs.GR · 5 days, 15 hours ago
ARS-Avatar: Animatable and Relightable Surfel Avatars with Learnable Ambient Occlusion

arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …

Research arXiv cs.GR · 5 days, 15 hours ago
The EU KIDS Act: What game developers need to know

GamesIndustry.biz details the EU Commission’s draft KIDS Act, which could bring broad new rules to online games sold in EU territories. Developers may need stronger age assurance, parental controls, and …

News GamesIndustry.biz · 6 days, 6 hours ago
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

arXiv cs.GR details AgriGen, a ROS-integrated scene generation framework on Isaac Sim for photorealistic agricultural robotics simulation. It procedurally builds row crops, orchards, and vineyards with physics, rendering, and domain …

Research arXiv cs.GR · 6 days, 15 hours ago
PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …

Research arXiv cs.GR · 6 days, 15 hours ago
VideoX-Qwen: Data-Centric Instruction-Based Video Editing

arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong results against …

Research arXiv cs.GR · 6 days, 15 hours ago
Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 1 week ago
What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities

NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …

Official NVIDIA Graphics · 1 week ago
Edge-centric Brain Transformer: An Edge-centric Functional Connectivity Learning Framework for fMRI-based Brain Disorder Diagnosis

arXiv cs.GR details an edge-centric brain transformer that models rs-fMRI connectivity as connections, not just regions. The framework uses edge time-series, a line graph, and a structure-aware transformer to improve …

Research arXiv cs.GR · 1 week ago
MoSAT: Human Motion Generation from Spatial Audio and Textual Description

arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional …

Research arXiv cs.GR · 1 week ago
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