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Augmented reality gaming and development

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from fewer than 15 posed images. For teams building AR, inspection, …

Research arXiv cs.GR · 10 hours, 58 minutes ago
Moss developer Polyarc Games announces closure

GamesIndustry.biz reports that Polyarc Games is shutting down after 12 years, ending the studio behind Moss and Glassbreakers. The Seattle team said it is winding down active development, and it …

News GamesIndustry.biz · 3 days, 6 hours ago
Visual Cue Interactions in AR-Guided Needle Insertion: A Prostate Biopsy-Inspired Phantom Study

AR guidance for needle insertion gets a practical reality check: a phantom study found that the best visual cue depends on both user expertise and the surrounding display context. Novices …

Research arXiv cs.GR · 2 weeks, 3 days ago
The Role of Mixed and Augmented Reality in Medical Visualization: Literature Review and A Context-Aware Taxonomy

Mixed and augmented reality are getting a more rigorous map for medical visualization. A new taxonomy breaks the field into image modality, data dimensionality, display tech, and clinical use, while …

Research arXiv cs.GR · 2 weeks, 3 days ago
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …

Research arXiv cs.GR · 2 weeks, 6 days ago
MetaSapiens v2: Advancing Real-Time Foveated Neural Rendering via Foveation-Aware Pruning and Stereo Warping

MetaSapiens v2 pushes real-time neural rendering toward practical VR/AR use, claiming an order-of-magnitude speedup while preserving visual quality. The system combines foveation-aware pruning, peripheral-quality reduction, stereo warping, and a binocular …

Research arXiv cs.GR · 4 weeks, 1 day ago
Empowering Children to Create AI-Enabled Augmented Reality Experiences

Researchers have built Capybara, an AR and AI visual programming environment that lets children create and animate 3D characters in the real world. It combines text-to-3D generation, auto-rigging, body tracking, …

Research arXiv cs.GR · 1 month ago
Exploring Cross-Reality Transitions between Projections and Head-Mounted Displays for Immersive Digital Art

A new study on hybrid immersive art finds that projection-to-HMD transitions break presence when alignment, appearance, or latency drift apart. In a 24-person within-subjects test, the inconsistent setup raised workload …

Research arXiv cs.GR · 1 month, 1 week ago
S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

A new single-image avatar pipeline can generate photorealistic 3D head models with real-time expression control. S-Avatar combines diffusion-guided 3D Gaussian splatting with FLAME alignment to improve view consistency under motion …

Research arXiv cs.GR · 1 month, 2 weeks ago
LowPowAR: Power-Constrained Tone Mapping for Augmented Reality

AR glasses are running into a familiar wall: display quality versus battery life. LowPowAR tackles that by treating tone mapping as a power-budget problem and using a learning-based pipeline to …

Research arXiv cs.GR · 1 month, 3 weeks ago
OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

Khronos says OpenXR is adding tiered Adopter fees to make official conformance easier for smaller XR vendors. The change keeps the same test bar, but lowers the cost of getting …

Blog Khronos · 1 month, 3 weeks ago
On the Performance and Implementation of Parallax free Video See-Through Displays

A new parallax-corrected video see-through display pipeline aims to make transparent overlays behave more like a stable HUD than a warped camera feed. The setup uses two cameras and a …

Research arXiv cs.GR · 1 month, 3 weeks ago
EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

A new motion-capture approach uses just two or more people wearing smart glasses to reconstruct human movement in 3D. EgoExoMoCap blends egocentric and exocentric signals, plus head and optional wrist …

Research arXiv cs.GR · 1 month, 4 weeks ago
Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

A new inverse-rendering method uses rigid object motion to separate material from lighting more reliably. By tracking and reconstructing moving objects, the pipeline gets multiple light-surface interactions from a single …

Research arXiv cs.GR · 2 months ago
Ingress developer Niantic Spatial shuttering New Zealand office

Niantic Spatial is shutting down its New Zealand office as the company continues pivoting away from games and entertainment. For developers, it’s another sign that AR and location-based teams are …

News Game Developer · 2 months, 1 week ago
OmniHands: Robust Motion Capture of Interactive Hands via A Versatile Transformer

A 2026 TOG paper describes a transformer-based hand mocap system aimed at messy, interactive hand poses rather than clean lab captures. For teams building VR, AR, or first-person interaction, the …

Research ACM Graphics · 2 months, 2 weeks ago
MakeupMirror: Improving Facial Attribute Preservation in Diffusion Models for Makeup Transfer

A diffusion-based makeup transfer paper claims a big step toward production-ready AR/VTO: +60% facial recognition similarity and -50% skin-tone drift versus Stable-Makeup. The practical win for game teams is better …

Research arXiv cs.GR · 2 months, 4 weeks ago
HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography

Wave-optics holography is getting closer to something game teams could actually prototype with. This paper combines path tracing with the Rayleigh–Sommerfeld integral, so it can preserve depth continuity, view-dependent effects, …

Research arXiv cs.GR · 3 months ago
Pokémon Go players unwittingly contributed to tech with military drone uses

Niantic says scans from millions of Pokémon Go players helped train a geospatial AI model now aimed at delivery robots and possibly military drones. For devs, the interesting part is …

News Ars Technica · 3 months ago
HairPort: In-context 3D-aware Hair Import and Transfer for Images

HairPort tackles hairstyle transfer when source and target faces differ in pose, scale, or viewpoint. The pipeline first removes hair with a LoRA-adapted bald generator, then reconstructs and re-renders the …

Research arXiv cs.GR · 3 months ago
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