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arXiv cs.GR
arXiv cs.GR Research
· 1 month, 3 weeks ago • Hail Song, Seokhwan Yang, Jiwon Yang, Woojin Cho, Woontack Woo

S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

Briefing

S-Avatar tackles a stubborn avatar problem: turning one portrait into a 3D head that still looks stable when the camera moves or the face animates. The pipeline starts by synthesizing a high-resolution 3D Gaussian Splatting head directly from a single image using a diffusion-guided generation stage.

From there, the system aligns the parametric FLAME head model to the generated splats by optimizing shape and spatial transforms. That gives the avatar a controllable facial rig without throwing away the photoreal detail captured in the splats. A binding template then stores how the initial splats relate to FLAME, so the head can be deformed consistently as expressions change.

The practical angle for developers is clear: this is a faster path to believable digital humans for VR and AR, especially when you do not have a full multi-view capture setup. The method is designed to render in real time, which makes it more relevant than offline reconstruction work for interactive applications.

Evaluations on public datasets reportedly show better novel-view and expression generation than current methods, with stronger realism and 3D consistency. For teams working on avatars, telepresence, or social VR, the interesting part is the combination of diffusion-based generation and splat deformation control, which could reduce the amount of manual cleanup needed to get a usable head avatar.

“a novel method for generating photorealistic 3D head avatars from a single image”

— Hail Song et al. · Core capability of the system
Original source
Read on arXiv cs.GR
At a glance
what
S-Avatar generates photorealistic 3D head avatars from a single image using diffusion-guided 3D Gaussian splatting and FLAME-based control.
who
Hail Song, Seokhwan Yang, Jiwon Yang, Woojin Cho, and Woontack Woo.
when
Submitted to arXiv on 30 July 2026.
impact
Could lower the capture burden for real-time VR/AR avatars while improving view consistency and facial animation.
Signal Positive

Promising avatar tech with real-time potential

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