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Audio Design News

The latest Audio Design coverage curated for game developers.

What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven …

Video GDC Festival of Gaming · 2 days, 17 hours ago
Audio Cues for Parry Timing in Expedition 33

Clair Obscur: Expedition 33 uses deliberate audio cues to help players read parry timing in combat. The swish and glissando-style whoosh are part of the battle language, giving players a …

Video GDC Festival of Gaming · 1 month ago
How Silent Hill: Townfall gets deep into its protagonist's headspace

Silent Hill: Townfall is leaning hard into analog horror and a more intimate first-person headspace for its protagonist. Series producer Motoi Okamoto and director Jon McKellan say the goal is …

News Game Developer · 1 month, 2 weeks ago
Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat

UNBEATABLE is leaning hard into music-video energy, using rhythm-game presentation to make every scene feel like a performance. The project treats music as the emotional core rather than background dressing, …

News Game Developer · 1 month, 2 weeks ago
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' Clip #3

The clip spotlights how Helldivers 2’s score balances overt satire with a surprisingly earnest military-drama tone. For audio teams, the interesting bit is the reference point: the composer cites Patton …

Video GDC Festival of Gaming · 2 months, 2 weeks ago
nDreams founder launches new studio Atmospheric to create "original IP across games and music"

Patrick O'Luanaigh has launched Atmospheric, a new independent studio focused on original IP that blends games and music. The ex-nDreams CEO is currently the only employee, self-funding the company while …

News GamesIndustry.biz · 2 months, 3 weeks ago
Reimagining High Fantasy: The Score to 'Eternal Strands Clip #2

Austin Wintory says Eternal Strands’ score is tied to where you are in combat, so the music shifts with the fight instead of sitting on top of it. For audio …

Video GDC Festival of Gaming · 2 months, 3 weeks ago
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' Clip #2

Wilbert Roget's insights on scoring for 'Helldivers 2' highlight the importance of blending satire with sincerity. This approach not only enhances the game's narrative but also sets a new standard …

Video GDC Festival of Gaming · 4 months ago
From Cassette to Code

The revival of a 1990s Shenzhen radio program through AI showcases a unique blend of historical audio and modern technology. This innovative approach not only enriches the artistic landscape but …

Blog SIGGRAPH · 9 months ago