Audio Design News
The latest Audio Design coverage curated for game developers.
GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven …
Clair Obscur: Expedition 33 uses deliberate audio cues to help players read parry timing in combat. The swish and glissando-style whoosh are part of the battle language, giving players a …
Silent Hill: Townfall is leaning hard into analog horror and a more intimate first-person headspace for its protagonist. Series producer Motoi Okamoto and director Jon McKellan say the goal is …
UNBEATABLE is leaning hard into music-video energy, using rhythm-game presentation to make every scene feel like a performance. The project treats music as the emotional core rather than background dressing, …
The clip spotlights how Helldivers 2’s score balances overt satire with a surprisingly earnest military-drama tone. For audio teams, the interesting bit is the reference point: the composer cites Patton …
Patrick O'Luanaigh has launched Atmospheric, a new independent studio focused on original IP that blends games and music. The ex-nDreams CEO is currently the only employee, self-funding the company while …
Austin Wintory says Eternal Strands’ score is tied to where you are in combat, so the music shifts with the fight instead of sitting on top of it. For audio …
Wilbert Roget's insights on scoring for 'Helldivers 2' highlight the importance of blending satire with sincerity. This approach not only enhances the game's narrative but also sets a new standard …
The revival of a 1990s Shenzhen radio program through AI showcases a unique blend of historical audio and modern technology. This innovative approach not only enriches the artistic landscape but …