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Avatars News

The latest Avatars coverage curated for game developers.

ARS-Avatar: Animatable and Relightable Surfel Avatars with Learnable Ambient Occlusion

arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …

Research arXiv cs.GR · 1 day, 14 hours ago
UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

UMA is a new human-avatar pipeline aimed at producing ultra-detailed digital people through multi-level surface alignment. Published in ACM Transactions on Graphics in February 2027, it targets higher-fidelity body representation …

Research ACM Graphics · 1 week, 4 days ago
Reproducing Human Individual Motor Signatures: A Data-Driven Approach for Repetitive Motion

A new data-driven motion model can reproduce an individual's repetitive movement signature from real human data. Built around LSTM networks, it captures both velocity distribution and amplitude envelopes, which could …

Research arXiv cs.GR · 1 month, 3 weeks ago
S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

A new single-image avatar pipeline can generate photorealistic 3D head models with real-time expression control. S-Avatar combines diffusion-guided 3D Gaussian splatting with FLAME alignment to improve view consistency under motion …

Research arXiv cs.GR · 1 month, 3 weeks ago
UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion

A new face-reconstruction pipeline can build a fixed-topology mesh from 16 views in under 3 seconds on a single RTX 4090. UVFaceFusion swaps heuristic mesh cleanup for learnable fusion in …

Research arXiv cs.GR · 2 months ago
Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

AI-driven avatar tools are being pushed toward supporting limb differences, amputations, and other non-normative bodies in XR social spaces. The work highlights a real production gap: most avatar systems still …

Research arXiv cs.GR · 2 months, 1 week ago
PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling

A new avatar simulation approach tries to solve a long-standing problem: making human characters physically interact without collapsing their pose fidelity. PIAvatar decouples kinematic velocity from deformation gradient, then runs …

Research arXiv cs.GR · 2 months, 3 weeks ago
FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image

FiCA turns a single portrait into a drivable, photoreal 3D Gaussian avatar, cutting out per-person test-time optimization. The pipeline blends human-centric vision foundation models with diffusion and a mesh-refinement stage, …

Research arXiv cs.GR · 3 months ago
AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization

AvatarMix tackles a real pain point in avatar outfit transfer: keeping identity and clothing intact without seam or intersection artifacts. It composes head and body from two high-fidelity Gaussian avatars, …

Research arXiv cs.GR · 3 months, 3 weeks ago
Latent Dynamics for Full Body Avatar Animation

A pose-conditioned 3D Gaussian avatar can now carry a learned latent state that evolves over time, which helps with loose clothing and other motion that pose alone can't explain. The …

Research arXiv cs.GR · 4 months ago
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

arXiv cs.GR details a causal, zero-lookahead system for personalized audio-driven facial motion that targets real-time streaming. The method uses a multi-resolution motion tokenizer and a multi-modal style retriever to adapt …

Research arXiv cs.GR · 4 months, 4 weeks ago
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and Opportunities

The emergence of AI-generated anime avatars is reshaping the landscape of digital character creation, particularly for graphics programmers and artists. This technology leverages deep learning to automate the generation of …

Research arXiv cs.GR · 5 months, 3 weeks ago
Retrieval-Augmented Gaussian Avatars: Improving Expression Generalization

The introduction of Retrieval-Augmented Faces (RAF) offers a significant leap in animatable head avatar technology, enhancing expression generalization without the need for complex templates. This method allows for a broader …

Research arXiv cs.GR · 6 months, 2 weeks ago
OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR

OFERA introduces a groundbreaking method for controlling photorealistic avatars in VR using blendshape signals from headsets. This approach eliminates the need for additional sensors or cameras, addressing comfort and privacy …

Research arXiv cs.GR · 7 months, 3 weeks ago
Netflix acquires games avatar firm Ready Player Me

Netflix's acquisition of Ready Player Me signals a significant shift in the gaming landscape, particularly for developers focused on avatar creation and customization. This move could enhance Netflix's gaming offerings, …

News GamesIndustry.biz · 9 months ago
Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering

The introduction of Gaussian Pixel Codec Avatars (GPiCA) could revolutionize how we create and render photorealistic avatars in games. By combining triangle meshes with 3D Gaussians, this hybrid approach enhances …

Research arXiv cs.GR · 9 months, 1 week ago