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Box2D News

The latest Box2D coverage curated for game developers.

Inscribed Spheres

Box2D details a new inscribed-sphere culling scheme for SAT that can cut expensive convex-hull contact work before edge-pair tests even run. The approach uses cheap dot products and Gauss-map arcs …

Official Box2D · 20 hours, 35 minutes ago
Box2D enters the 3rd Dimension – Box3D Released

Erin Catto has brought Box2D into 3D with the release of Box3D, a new free, open-source C physics engine. It’s already being used to drive physics in the S&Box game …

Blog Gamefromscratch · 2 months, 3 weeks ago
Defold Newsletter June 2026

Defold’s June 2026 newsletter is mostly a status update, but the practical headline is 1.13.0: morph targets, broader Box2D scripting, Vulkan now default on Android, and new graphics/runtime inspection tools. …

Official Defold · 2 months, 4 weeks ago
Announcing Box3D

Box3D is now open source on GitHub: a 3D physics engine built as a Box2D-style fork for games that need custom collision, CCD, multithreading hooks, and deterministic large-world simulation. It …

Official Box2D · 2 months, 4 weeks ago
Defold release 1.13.0

Defold 1.13.0 is a broad engine update with real impact for 3D, physics, and tooling work. The biggest wins are morph targets for glTF models, a much larger Box2D scripting …

Official Defold · 3 months, 1 week ago
Replay

Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …

Official Box2D · 3 months, 3 weeks ago
Defold in 2025 - A Year in Review

Defold's 2025 saw significant advancements, particularly in GPU rendering and 3D support, enhancing performance for developers. The introduction of GPU skinning and improved shader pipelines allows for more complex animations …

Official Defold · 8 months, 3 weeks ago