Defold in 2025 - A Year in Review
In 2025, Defold made strides in its rendering capabilities, particularly with the introduction of GPU skinning for model animations, which offloads animation work from the CPU, enhancing performance. This is crucial for developers working on animated characters and complex scenes, enabling them to create richer experiences without sacrificing performance.
The shader pipeline refactor and support for structs in uniforms further streamline development, allowing for cleaner and more scalable shader implementations. With the addition of Xbox support on the horizon and ongoing improvements to the Live Update feature, Defold is positioning itself as a robust tool for both 2D and 3D game development, catering to a growing community of developers.
“Your help was essential to making 2025 another successful year for Defold.”
- what
- Defold upgraded to Box2D version 3 and introduced GPU skinning.
- who
- Defold team and community contributors.
- when
- Throughout 2025, with 10 releases and an 11th planned.
- impact
- Improved performance for animated characters and 3D projects.
Exciting advancements enhance development capabilities.
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