Business News
The latest Business coverage curated for game developers.
GamesIndustry.biz says Riot Games' 2XKO would have needed a monthly audience in the high hundreds of thousands, if not millions, to make its live-service model work. Marc Merrill said the …
Game Developer reports that Xbox CEO Asha Sharma drew a hard line on the brand’s future, saying Xbox is not for sale. The comment came during a New York Times …
GamesIndustry.biz says Code Wizards Group has named Catherine Bygrave head of commercial, bringing in a veteran with experience at Activision, Sumo, Gfinity, and Humble Games. The October jobs roundup also …
GamesIndustry.biz reports that Xbox CEO Asha Sharma is pushing back on spin-off talk, saying flatly that “Xbox is not for sale.” The denial lands as Microsoft keeps reshaping the division …
GamesIndustry.biz argues indie founders need to build the studio, not just the game, if they want long-term survival. The piece frames a studio around team, IP, and distribution, then ties …
GamesIndustry.biz reports that Zynga nearly bought Supercell for $400 million in 2012, but the deal collapsed after Zynga's board balked at another acquisition. Mark Pincus says the failure of OMGPop …
GamesIndustry.biz reports that global game content revenue is forecast to climb from $204.4 billion in 2025 to $229.1 billion by 2030. S&P Global Market Intelligence Kagan sees PC and Asia-Pacific …
Game Developer reports that Microsoft CEO Satya Nadella is framing Xbox’s recent layoffs and studio closures as “streamlining,” even as the division has shed more than 5,750 jobs in three …
GamesIndustry.biz says Microsoft wants Xbox to find a “sustainable business model” as it pushes to reach more players across PC and console. Satya Nadella tied that goal to recent “streamlining,” …
Payne Robinson argues indie dev is now a competition, not just a craft exercise, and frames Steam success as a race for attention. He points to his own projects, including …
GamesIndustry.biz says Kickstarter is still a viable funding lane for games, but only if studios treat it as marketing first. In 2025, game projects raised $26 million on the platform, …
GamesIndustry.biz reports that MindsEye developer Build A Rocket Boy has appointed administrators after its latest layoffs. The move signals insolvency protection, with the studio carrying heavy losses and creditor debt. …
Game Developer details how Nex Playground is outperforming expectations even as hardware costs squeeze the business. The company is keeping the product deliberately simple so it can preserve margin and …
GamesIndustry.biz says Secret Mode is leaning on two very different bets: pure indies and higher-budget projects with long tails. The newly independent UK publisher says discoverability is brutal, so it …
GamesIndustry.biz says Strauss Zelnick is defending GTA 6's marketing push, arguing even a mega-franchise still has to build awareness and excitement. Take-Two and Rockstar are treating promotion as part of …
GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative, operations, …
Game Developer reports that Take-Two CEO Strauss Zelnick says GTA VI still needs aggressive marketing, even with the franchise’s massive global awareness. His point is that brand recognition alone won’t …
GamesIndustry.biz reports Saudi Arabia's PIF is weighing a merger of Electronic Arts into Savvy Games Group after completing its $55 billion buyout of EA. The move would tighten coordination across …
GamesIndustry.biz reports Frontier Developments posted record FY26 results, with adjusted operating profit up 62% to £21.4 million and revenue rising 16% to £104.8 million. The boost came from Jurassic World …
GamesIndustry.biz says Gamescom Asia x Thailand Game Show 2026 is stacking its business floor with Capcom, Bandai Namco, Nintendo and PlayStation partners, plus AMD, Lenovo, Razer and more. The Bangkok …