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Character Design News

The latest Character Design coverage curated for game developers.

Invincible VS Open Beta Begins October 13: What You Need to Know

XBox Wire says Invincible VS adds Angstrom Levy on October 13 as its third DLC fighter and 21st playable character. The zoning-heavy newcomer leans on portals, summonable orbs, and trap …

Official XBox Wire · 1 week, 6 days ago
Meet Key Players Shaping Makoto Daito’s Journey in STRANGER THAN HEAVEN

XBox Wire details SEGA’s cast reveal for STRANGER THAN HEAVEN, a 50-year crime drama launching January 15, 2027. The game follows Makoto Daito across five eras and five Japanese cities, …

Official XBox Wire · 3 weeks ago
Why switching main characters for your game's sequel might be a mistake

GamesIndustry.biz reports Christian Fonnesbech arguing that swapping a sequel’s lead can weaken the emotional anchor that made the original IP work. He says characters are the easiest part of a …

News GamesIndustry.biz · 4 weeks, 1 day ago
Skatesterre: Where Classic Arcade Skateboarding Meets a New Generation

Skatesterre is out now on Xbox Series X|S, bringing back early-2000s arcade skateboarding with a modern indie polish. Built by Headup and Goon Squad with pro skater Sterre Meijer, it …

Official XBox Wire · 2 months ago
Making of a Brawler: Character Creation for 'Brawl Stars' Clip #3

Supercell’s Brawl Stars character pipeline gets a rare look here, with the session focusing on how Shade was created. For artists and designers, the useful bit is seeing how a …

Video GDC Festival of Gaming · 3 months, 2 weeks ago
Making of a Brawler: Character Creation for 'Brawl Stars' Clip #2

Brawl Stars’ character pipeline leans on a very specific visual mashup: Fernanda Oliveira says one brawler’s DNA comes from Frank-N-Furter and The Fly. For artists and designers, it’s a quick …

Video GDC Festival of Gaming · 4 months, 3 weeks ago
Kinematic Kitbashing

Kinematic Kitbashing introduces a novel optimization framework for synthesizing articulated 3D objects, which could significantly streamline workflows for graphics programmers and designers. By leveraging reusable parts and an abstract kinematic …

Research arXiv cs.GR · 5 months, 1 week ago
Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation

The latest research introduces a novel approach to generating diverse face assets using diffusion models, which could significantly enhance character design workflows for artists. This method allows for more nuanced …

Research ACM Graphics · 5 months, 2 weeks ago
Tailoring for MetaHumans: CLO and Marvelous Designer to Unreal Engine demo

The recent webinar on dressing MetaHumans using CLO and Marvelous Designer showcases a streamlined workflow for artists and designers. This integration into Unreal Engine allows for the creation of custom …

Official Unreal Engine · 5 months, 3 weeks ago
The Playtest will start on Friday

The upcoming playtest on Friday evening EST introduces significant enhancements, particularly in character design and game balance. Artists and designers will appreciate the updated character arts and improved UX/UI, which …

News hollowlimb · 6 months ago
Blizzard agrees to redesign Overwatch hero's appearance after backlash

Blizzard's decision to redesign the appearance of Overwatch hero Anran comes after significant backlash from fans and the voice actor. This change highlights the importance of character design consistency, especially …

News Game Developer · 8 months ago
NeuralFur: Animal Fur Reconstruction From Multi-View Images

A new method for reconstructing realistic animal fur from multi-view images could significantly enhance the visual fidelity of characters in games. This approach leverages a vision language model to guide …

Research arXiv cs.GR · 8 months, 3 weeks ago
Core Design's Japanese publisher wanted Lara Croft's model to be changed "to appeal more to a Japanese audience"

Core Design faced pressure from its Japanese publisher to alter Lara Croft's character model for better acceptance in Japan. This request highlights the cultural sensitivities in game design and the …

News GamesIndustry.biz · 8 months, 3 weeks ago
Investigating Anthropometric Fidelity in SAM 3D Body

The SAM 3D Body model shows promise in human mesh recovery but struggles with detailed anthropometric variations. This limitation could impact graphics programmers and artists focused on realistic character modeling, …

Research arXiv cs.GR · 9 months ago