Skip to main content
GameDev.net gamedev.net

Co Development News

The latest Co Development coverage curated for game developers.

How to Succeed in Co-Development Clip #1

GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …

Video GDC Festival of Gaming · 3 days, 10 hours ago
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle

Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …

News Game Developer · 6 days, 7 hours ago
How to Succeed in Co-Development: Sam Carlisle Interview

GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …

Video GDC Festival of Gaming · 6 days, 10 hours ago
"Sometimes you need fresh perspectives" – How external development helped Tomb Raider: Legacy of Atlantis

GamesIndustry.biz reports that Tomb Raider: Legacy of Atlantis is being rebuilt as a full reworking of Lara Croft’s 1996 debut, with Crystal Dynamics handing core development to Flying Wild Hog. …

News GamesIndustry.biz · 4 weeks, 1 day ago
Report: Among Us 3D co-dev Schell Games lays off staff

Schell Games has laid off staff, adding a painful business note to one of the studios behind Among Us 3D. The cuts land at a studio that has publicly emphasized …

News Game Developer · 1 month ago
"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer

Fuse Games is betting that Star Wars: Galactic Racer can revive arcade racing by mixing high-speed tracks with roguelike-style consequence. The 75-person studio, founded by Criterion veterans, launches its first …

News GamesIndustry.biz · 1 month, 1 week ago
CodeDev Group launches dev studio Full Spectrum Interactive

CodeDev Group has launched Full Spectrum Interactive, a UK studio aimed at small-to-AA projects and co-development work. The team is led by industry veterans and will tap CodeDev’s engineering, design, …

News GamesIndustry.biz · 1 month, 2 weeks ago
Ex-Sumo Group CEO Carl Cavers joins co-dev studio Vertpaint as non-exec director and shareholder

Vertpaint has brought in ex-Sumo Group CEO and co-founder Carl Cavers OBE as a non-executive director and shareholder. The move adds seasoned co-dev leadership as the studio scales its work-for-hire …

News GamesIndustry.biz · 1 month, 3 weeks ago
"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

Wolfjaw Studios has spent six years building the backend plumbing most teams would rather avoid, and it’s now behind launches like Marathon, Subnautica 2, and WWE 2K26. The Troy, New …

News GamesIndustry.biz · 2 months, 1 week ago
"If I work on that, my kids will think I'm Gandalf" – Blackbird Interactive on the highs and lows of external development

Blackbird Interactive says external development is now a core part of how it funds original games, with work-for-hire, co-dev, and in-house projects all running in parallel. The studio argues the …

News GamesIndustry.biz · 2 months, 2 weeks ago
What lessons have developers learned from external development?

External development lives or dies on trust, and a new round of exdev studio reflections puts that ahead of raw talent. Across art, engineering, porting, and support work, the recurring …

News GamesIndustry.biz · 2 months, 2 weeks ago
What does the future of external development look like?

External development is shifting from simple headcount relief to a deeper, more strategic role in game production. Studio leaders expect more co-development, feature ownership, and specialist outsourcing as budgets tighten, …

News GamesIndustry.biz · 2 months, 2 weeks ago
Welcome to ExDev Week

External development is moving from a side channel to a core production strategy as studios face layoffs, ballooning budgets, and tighter margins. GamesIndustry.biz is kicking off a week-long focus on …

News GamesIndustry.biz · 2 months, 2 weeks ago
"Mission Impossible is high on my list" – how Paramount plans to use co-dev to exploit its archive, while building its own all-new IP

Paramount has folded its games operations into a 170-person Paramount Games Studio, pairing Skydance’s internal teams with the company’s film and TV IP. The plan leans heavily on co-dev and …

News GamesIndustry.biz · 3 months ago
"We walked away from years of work" – The long and troubled journey of The Wolf Among Us 2

Telltale says The Wolf Among Us 2 had to be reset after its Telltale Tool + Unreal 4 plan stalled, costing years of work. The sequel is now targeting 2027, …

News GamesIndustry.biz · 3 months, 3 weeks ago
GDC Trends Report 2026: As use of generative AI rises, devs face "infrastructure problem"

Generative AI is moving from experiment to workflow tool, but the bigger story is the infrastructure gap around funding, publishing, and self-advocacy. GDC’s 2026 trends report says devs want AI …

News GamesIndustry.biz · 4 months ago
The Witcher 3: Wild Hunt is getting a new expansion 12 years after launch

A 12-year-old live game is getting fresh content, with CD Projekt Red co-developing a new expansion for The Witcher 3 alongside Fool's Theory. For devs, the interesting part is less …

News Game Developer · 4 months ago
Room 8 Group appoints Juanita Draude as CEO

Room 8 Group has brought in Juanita Draude as CEO, replacing Anna Kozlova after seven years. For studios that rely on external co-dev and production support, the signal is a …

News GamesIndustry.biz · 4 months, 1 week ago
Ustwo Games to consider hiring more contractors to reduce development costs

Ustwo says its next PC-first projects will need leaner budgets, with growth coming more from contractors than full-time hires. The studio previously spent £7 million to £10 million over three …

News GamesIndustry.biz · 5 months ago
"We now have a clear vision for how Sumo fits into the new world" – inside the slimmed-down Sumo Digital

Sumo Digital is shifting its focus to co-development and work-for-hire services, laying off 15% of staff and closing Timbre Games. This change reflects a broader industry trend post-COVID, impacting roles …

News GamesIndustry.biz · 6 months, 4 weeks ago
Page 1 of 2 Next