Co Development News
The latest Co Development coverage curated for game developers.
GamesIndustry.biz reports that Tomb Raider: Legacy of Atlantis is being rebuilt as a full reworking of Lara Croft’s 1996 debut, with Crystal Dynamics handing core development to Flying Wild Hog. …
Schell Games has laid off staff, adding a painful business note to one of the studios behind Among Us 3D. The cuts land at a studio that has publicly emphasized …
Fuse Games is betting that Star Wars: Galactic Racer can revive arcade racing by mixing high-speed tracks with roguelike-style consequence. The 75-person studio, founded by Criterion veterans, launches its first …
CodeDev Group has launched Full Spectrum Interactive, a UK studio aimed at small-to-AA projects and co-development work. The team is led by industry veterans and will tap CodeDev’s engineering, design, …
Vertpaint has brought in ex-Sumo Group CEO and co-founder Carl Cavers OBE as a non-executive director and shareholder. The move adds seasoned co-dev leadership as the studio scales its work-for-hire …
Wolfjaw Studios has spent six years building the backend plumbing most teams would rather avoid, and it’s now behind launches like Marathon, Subnautica 2, and WWE 2K26. The Troy, New …
Blackbird Interactive says external development is now a core part of how it funds original games, with work-for-hire, co-dev, and in-house projects all running in parallel. The studio argues the …
External development lives or dies on trust, and a new round of exdev studio reflections puts that ahead of raw talent. Across art, engineering, porting, and support work, the recurring …
External development is shifting from simple headcount relief to a deeper, more strategic role in game production. Studio leaders expect more co-development, feature ownership, and specialist outsourcing as budgets tighten, …
External development is moving from a side channel to a core production strategy as studios face layoffs, ballooning budgets, and tighter margins. GamesIndustry.biz is kicking off a week-long focus on …
Paramount has folded its games operations into a 170-person Paramount Games Studio, pairing Skydance’s internal teams with the company’s film and TV IP. The plan leans heavily on co-dev and …
Telltale says The Wolf Among Us 2 had to be reset after its Telltale Tool + Unreal 4 plan stalled, costing years of work. The sequel is now targeting 2027, …
Generative AI is moving from experiment to workflow tool, but the bigger story is the infrastructure gap around funding, publishing, and self-advocacy. GDC’s 2026 trends report says devs want AI …
A 12-year-old live game is getting fresh content, with CD Projekt Red co-developing a new expansion for The Witcher 3 alongside Fool's Theory. For devs, the interesting part is less …
Room 8 Group has brought in Juanita Draude as CEO, replacing Anna Kozlova after seven years. For studios that rely on external co-dev and production support, the signal is a …
Ustwo says its next PC-first projects will need leaner budgets, with growth coming more from contractors than full-time hires. The studio previously spent £7 million to £10 million over three …
Sumo Digital is shifting its focus to co-development and work-for-hire services, laying off 15% of staff and closing Timbre Games. This change reflects a broader industry trend post-COVID, impacting roles …
The rise of co-development among smaller studios could be a game changer for the industry, especially after recent layoffs. By pooling resources and expertise, these collaborations may enable the creation …
The latest podcast episode features the co-directors of Dispatch discussing their insights on co-development and dynamic storytelling. This conversation is particularly relevant for narrative designers and producers looking to enhance …
Coatsink, a British game studio, is laying off 50-60 employees due to a challenging co-development market. This restructuring highlights the difficulties faced by developers in securing collaborative projects, impacting the …