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Compression News

The latest Compression coverage curated for game developers.

DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming

arXiv cs.GR details DELUGE, a particle-streaming compression scheme aimed at real-time VR and AR collaboration. It targets fluid, smoke, and granular sims with sub-frame latency, and the authors say it …

Research arXiv cs.GR · 1 week, 2 days ago
3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …

Research arXiv cs.GR · 1 week, 4 days ago
Transforming harmonic coefficients for 3D splat compression

A new compression method for 3D Gaussian splats targets one of the format’s biggest practical costs: color attributes. By transforming spherical harmonic coefficients before coding, the researchers report more than …

Research arXiv cs.GR · 1 week, 5 days ago
Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation

A new Gaussian-volume encoding method packs scalar fields into a fixed primitive budget, then refines those primitives directly against the source data without densification or pruning. In tests, it cut …

Research arXiv cs.GR · 1 month, 1 week ago
FZ-VIS: A Visual Analytics Framework for Quantities-of-Interest-Aware Scientific Lossy Compression

A new visual analytics framework called FZ-VIS tackles one of scientific computing’s hardest compression problems: keeping quantities of interest intact while still shrinking huge simulation datasets. It gives users a …

Research arXiv cs.GR · 1 month, 2 weeks ago
ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling

A new sparse volume rendering method, ESVR, pushes large-scale volumetric visualization toward real-time use with ellipsoid primitives instead of dense voxels. It learns directly from 3D data, supports interactive transfer-function …

Research arXiv cs.GR · 1 month, 2 weeks ago
TSOG: A Format For Temporally And Spatially Ordered Gaussians

A new 4D Gaussian splatting format called TSOG aims to cut dynamic-scene storage by more than 90% while keeping visual quality close to existing representations. It adds temporal ordering and …

Research arXiv cs.GR · 1 month, 3 weeks ago
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …

Research arXiv cs.GR · 1 month, 4 weeks ago
ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

ECoNGS brings compressive neural Gaussian splatting to volume visualization, aiming to cut the bloat of per-scene primitive representations. The system uses lightweight networks to predict editable splats from anchor points, …

Research arXiv cs.GR · 2 months ago
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment

3D Gaussian Splatting streams are getting a robustness pass: a new compression pipeline packages each anchor atomically so packet loss turns into clean missing anchors instead of mangled attributes. The …

Research arXiv cs.GR · 2 months ago
EVOLVE: Efficient Learned Volume Compression with Variable-Rate Encoding on a Cross-Domain Database

A new learned volume-compression system called EVOLVE targets high compression ratios for scientific simulation data without the per-volume tuning cost of implicit neural methods. Built around an autoencoder and variable-rate …

Research arXiv cs.GR · 2 months ago
Lossless-INR: Lossless Volumetric Implicit Neural Representations

Lossless-INR turns volumetric neural representations into exact reconstruction instead of “close enough” compression. The method decomposes voxel values into bit-planes, then learns each bit as a binary classification problem. For …

Research arXiv cs.GR · 2 months ago
Error Aware Distribution Prediction for Lightweight Implicit Neural Representations

A new INR training approach turns continuous regression into bin-based classification so lightweight neural volume encoders can predict their own error distribution. For graphics and tools teams, the appeal is …

Research arXiv cs.GR · 2 months, 1 week ago
Clustered Codebook Quantization for 2D Gaussian-based Image Compression

A new image-compression method for 2D Gaussian representations cuts bitrate by about 20% while keeping visual quality on par. Cluster-Guided Vector Quantization groups similar Gaussian parameters before quantization, improving rate-distortion …

Research arXiv cs.GR · 2 months, 2 weeks ago
Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

A new 3D Gaussian Splatting pruning method uses coreset theory to cut scenes down with provable guarantees instead of pure heuristics. The big practical angle is aggressive compression for deployment …

Research arXiv cs.GR · 2 months, 2 weeks ago
SpaceRipple: Lightweight Semantic Delivery for Mission-Oriented LEO Earth Observation Satellite Networks

A new arXiv paper proposes shifting satellite imaging from raw-image delivery to semantic delivery: send only mission-relevant information, not every pixel. SpaceRipple uses adaptive compression on the sensing satellite, then …

Research arXiv cs.GR · 3 months ago
Renderable Partial Representations for Dynamic Gaussian Splatting under Incomplete Delivery

The interesting bit here is not better compression in the abstract, but renderable partial states: the scene stays usable even when delivery is incomplete. The paper reports that nominal refinement …

Research arXiv cs.GR · 3 months, 1 week ago
Balancing Image Compression and Generation with Bootstrapped Tokenization

SelfBootTok splits image tokens into global and local groups, cutting redundant detail from the generator’s job. The paper reports roughly 40% less generator computation while improving reconstruction and generation quality. …

Research arXiv cs.GR · 3 months, 3 weeks ago
GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

GPU-side compression/decompression for dynamic Gaussian splats is the real story here: GS-NFS claims full-frame-rate streaming with 1-2 orders of magnitude better encode/decode speed than prior work. For teams watching 3D …

Research arXiv cs.GR · 3 months, 3 weeks ago
Smaller and Faster 3DGS via Post-Training Dictionary Learning

A post-training compression method for 3D Gaussian Splatting cuts model size without retraining, which is the part that should catch graphics programmers' attention. Across 13 scenes, the authors report 3.95x, …

Research arXiv cs.GR · 3 months, 3 weeks ago
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