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Crowd Dynamics News

The latest Crowd Dynamics coverage curated for game developers.

Multi-threaded Recast-Based A* Pathfinding for Scalable Navigation in Dynamic Game Environments

This new multi-threaded A* pathfinding framework significantly boosts performance, achieving over 350 FPS with 1000 agents. Developers focused on dynamic environments will find its Recast-based mesh generation and crowd coordination …

Research arXiv cs.GR · 7 months, 2 weeks ago