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arXiv cs.GR
arXiv cs.GR Research
· 7 months, 2 weeks ago • Tiroshan Madushanka, Sakuna Madushanka

Multi-threaded Recast-Based A* Pathfinding for Scalable Navigation in Dynamic Game Environments

Briefing

The proposed multi-threaded framework enhances the traditional A* algorithm by integrating Recast-based mesh generation and Bezier-curve trajectory smoothing. This allows for efficient navigation in complex, dynamic environments, maintaining over 350 FPS even with 1000 simultaneous agents. For developers, especially programmers and designers, this means smoother gameplay and improved crowd dynamics without sacrificing visual fidelity.

As games become increasingly complex, the ability to manage large numbers of agents effectively is crucial. This framework's density-aware path coordination not only ensures collision-free navigation but also opens up new possibilities for realistic crowd behavior in games. The experimental results across various scenarios demonstrate its scalability and practical impact on game development.

“This framework maintains 350+ FPS with 1000 simultaneous agents.”

— Research Team · Highlighting performance metrics.
Original source
Read on arXiv cs.GR
At a glance
what
Introduction of a multi-threaded A* pathfinding framework.
when
Research announced in arXiv:2602.04130v1.
impact
Maintains 350+ FPS with 1000 agents, enhancing dynamic navigation.
context
Addresses trade-offs between performance and visual realism in games.
Signal Positive

The framework offers significant performance improvements for developers.

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