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Debugging News

The latest Debugging coverage curated for game developers.

When errors lie to you #gamedev #indiegame #indiegamedev

Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …

Video Tim Ruswick · 11 hours, 44 minutes ago
Developers said…2026 Shader Ecosystem Survey Results

Khronos released its 2026 shader ecosystem survey, and debugging is still the biggest pain point for graphics teams. More than 400 developers said shader profiling and cross-platform porting remain costly, …

Blog Khronos · 1 month, 4 weeks ago
How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum

Picomy built Bandit Trap’s 3v1 chaos on Photon Quantum to keep a physics-heavy, asymmetrical game fair and responsive online. Deterministic simulation let a tiny team ship destructible rooms, water and …

Official Photon Engine · 2 months, 3 weeks ago
Vis4GS: A Visual Analytic Tool for 3D Gaussian Splatting Reconstruction

A new visual analytics tool is tackling one of 3D Gaussian Splatting’s biggest pain points: understanding why reconstruction artifacts appear. Vis4GS links blur and needle-like defects to primitive-level properties, training …

Research arXiv cs.GR · 2 months, 3 weeks ago
LunarG at SIGGRAPH 2026

LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …

Official LunarG · 3 months ago
Replay

Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …

Official Box2D · 3 months, 1 week ago
The 47-tab problem: How Unity devs find answers mid-build

Unity is pushing an in-Editor AI workflow to cut down the “47-tab problem” that hits developers when a fix is almost right but wrong for their version, pipeline, or scene. …

Official Unity · 3 months, 3 weeks ago
Unity AI Open Beta: How to get started with MCP

Unity’s AI Open Beta now lets developers connect MCP-compatible agents like Claude Code, Cursor, Windsurf, and Copilot directly to a live Unity project. That means an IDE-side assistant can inspect …

Official Unity · 4 months, 1 week ago
Tools to tell if your game is broken

AI is being used here less to make games and more to catch the stuff teams usually find too late: late-game bugs, frame-rate drops, certification issues, and messy performance regressions. …

News GamesIndustry.biz · 4 months, 3 weeks ago
How to Use Vulkan Debug Printf

Vulkan's Debug Printf feature allows developers to insert printf statements directly into shaders, enhancing real-time debugging capabilities. This is particularly beneficial for graphics programmers who need to inspect shader values …

Official LunarG · 6 months, 4 weeks ago
GraphTracer: Graph-Guided Failure Tracing in LLM Agents for Robust Multi-Turn Deep Search

GraphTracer introduces a significant advancement in failure tracing for multi-agent systems, achieving up to 18.18% higher attribution accuracy. This is particularly relevant for programmers working with LLM agents, as it …

Research arXiv cs.GR · 8 months, 4 weeks ago
After confusing driver release, AMD says old GPUs are still actively supported

AMD clarifies that its recent driver update for Radeon GPUs won't end support for the RX 5000 and 6000 series. Despite moving these older architectures to "maintenance mode," developers can …

News Ars Technica · 10 months, 2 weeks ago
AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements

The AMD Radeon Developer Tool Suite has been updated to include new GPU support and significant enhancements to RGP. This upgrade equips developers with improved tools for profiling and optimizing …

Official AMD GPUOpen · 10 months, 2 weeks ago
GameMaker 2024.14 Is Here!

GameMaker 2024.14 has launched, introducing new features alongside crucial bug fixes and performance enhancements. This update is essential for developers seeking improved stability and functionality in their game projects. Download …

Official GameMaker · 10 months, 2 weeks ago
Mastering GFXReconstruct: Part 2

GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and Linux, …

Official LunarG · 10 months, 3 weeks ago