Debugging News
The latest Debugging coverage curated for game developers.
Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …
Khronos released its 2026 shader ecosystem survey, and debugging is still the biggest pain point for graphics teams. More than 400 developers said shader profiling and cross-platform porting remain costly, …
Picomy built Bandit Trap’s 3v1 chaos on Photon Quantum to keep a physics-heavy, asymmetrical game fair and responsive online. Deterministic simulation let a tiny team ship destructible rooms, water and …
A new visual analytics tool is tackling one of 3D Gaussian Splatting’s biggest pain points: understanding why reconstruction artifacts appear. Vis4GS links blur and needle-like defects to primitive-level properties, training …
LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …
Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …
Unity is pushing an in-Editor AI workflow to cut down the “47-tab problem” that hits developers when a fix is almost right but wrong for their version, pipeline, or scene. …
Unity’s AI Open Beta now lets developers connect MCP-compatible agents like Claude Code, Cursor, Windsurf, and Copilot directly to a live Unity project. That means an IDE-side assistant can inspect …
AI is being used here less to make games and more to catch the stuff teams usually find too late: late-game bugs, frame-rate drops, certification issues, and messy performance regressions. …
Vulkan's Debug Printf feature allows developers to insert printf statements directly into shaders, enhancing real-time debugging capabilities. This is particularly beneficial for graphics programmers who need to inspect shader values …
GraphTracer introduces a significant advancement in failure tracing for multi-agent systems, achieving up to 18.18% higher attribution accuracy. This is particularly relevant for programmers working with LLM agents, as it …
AMD clarifies that its recent driver update for Radeon GPUs won't end support for the RX 5000 and 6000 series. Despite moving these older architectures to "maintenance mode," developers can …
The AMD Radeon Developer Tool Suite has been updated to include new GPU support and significant enhancements to RGP. This upgrade equips developers with improved tools for profiling and optimizing …
GameMaker 2024.14 has launched, introducing new features alongside crucial bug fixes and performance enhancements. This update is essential for developers seeking improved stability and functionality in their game projects. Download …
GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and Linux, …