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Directx 12 News

The latest Directx 12 coverage curated for game developers.

MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12

AMD GPUOpen details MiniDXNN v0.4.0, adding DirectX 12 SM 6.10 linear algebra support, input encodings, and neural texture compression. The update also ships a real-time GUI for training and visualizing …

Official AMD GPUOpen · 1 month, 2 weeks ago
MonoGame v3.8.5 Released

MonoGame v3.8.5 lands with a broad round of engine, pipeline, and platform work, including DirectX 12 support, native Vulkan backend improvements, and expanded native platform .NET Standard 2.1 support. The …

Tech MonoGame (GitHub Releases) · 2 months, 1 week ago
3.8.5 Release

MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 …

Official MonoGame · 2 months, 1 week ago
Board Meeting Minutes - June 2026

MonoGame is targeting a June release for 3.8.5, but Vulkan and DX12 performance work has pushed it close to the finish line. ARM support is already fully available for development …

Official MonoGame · 3 months, 2 weeks ago
Introducing MiniDXNN: MLP library for DirectX 12

MiniDXNN is a game-changing MLP library for DirectX 12, specifically optimized for AMD's RX 9000 series. This tool will significantly enhance the efficiency of machine learning inference in game development, …

Official AMD GPUOpen · 5 months, 2 weeks ago
Mastering GFXReconstruct: Part 2

GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and Linux, …

Official LunarG · 11 months ago