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The latest Game Tools coverage curated for game developers.

Bobls: Bubble Tech, Co-op Puzzles, and A Creator-First Level Editor

Bobls leans on responsive bubble movement, co-op puzzle design, and a creator-first level editor built to make iteration fast. Softlock Interactive is shaping the game around tools that let designers …

Official GameMaker · 1 week, 5 days ago
Building a data-driven board to power Sente’s six-player strategy

Unity details how Oxobox Games built Sente around a data-driven hex board and simultaneous six-player turns. The studio stores every board as a logical model, then uses that same data …

Official Unity · 1 month, 1 week ago
Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences

A new research prototype reconstructs persistent game worlds directly from narrative text, then instantiates them as playable tile-based spaces. The goal is to keep entities, locations, relationships, and state changes …

Research arXiv cs.GR · 1 month, 2 weeks ago
Dear ImGui v1.92.9 Released

Dear ImGui v1.92.9 tightens input behavior and cleans up several long-deprecated APIs. The biggest change is a new default for scalar widgets: typed values now commit on validation or focus …

Tech Dear ImGui (GitHub Releases) · 2 months ago
MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

A new LLM pipeline called MAGIC can generate runnable multi-scene game worlds from a single prompt, including portals, transition scripts, and navigable interiors. It targets a pain point familiar to …

Research arXiv cs.GR · 2 months, 1 week ago