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Geodesics News

The latest Geodesics coverage curated for game developers.

Parallelised Differentiable Straightest Geodesics for 3D Meshes

A new parallel GPU implementation for differentiable geodesics on 3D meshes could significantly enhance the workflows of graphics programmers. This advancement allows for more accurate learning and optimization on complex …

Research arXiv cs.GR · 6 months ago
Quadratic-Order Geodesics on Meshes

A new framework for computing geodesics on triangle meshes promises to enhance accuracy for graphics programmers. By utilizing piecewise-quadratic elements, it effectively mitigates artifacts commonly seen in linear methods, particularly …

Research arXiv cs.GR · 6 months, 2 weeks ago
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence

LiteGE introduces a lightweight method for computing geodesic distances on 3D surfaces, significantly reducing memory usage and latency. This innovation is particularly beneficial for graphics programmers and designers working with …

Research arXiv cs.GR · 8 months, 3 weeks ago