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arXiv cs.GR
arXiv cs.GR Research
· 6 months ago • Kaixuan Wang, Tianxing Chen, Jiawei Liu, Honghao Su, Shaolong Zhu, Minxuan Wang, Zixuan Li, Yue Chen, Huan-ang Gao, Yusen Qin, Jiawei Wang, Qixuan Zhang, Lan Xu, Jingyi Yu, Yao Mu, Ping Luo

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Briefing

The launch of ManiTwin, featuring 100K high-quality annotated 3D assets, marks a significant advancement in robotic manipulation capabilities. This dataset, equipped with physical properties and functional annotations, allows developers to generate diverse and simulation-ready assets efficiently.

For game developers, especially those focused on AI and robotics, this means easier access to high-quality data for training models and enhancing gameplay mechanics. The automated pipeline not only saves time but also ensures that the assets are semantically rich, paving the way for more immersive and interactive experiences.

“ManiTwin provides an efficient asset synthesis and annotation workflow.”

— Authors · Describing the benefits of the new pipeline.
Original source
Read on arXiv cs.GR
At a glance
what
Introduction of ManiTwin dataset with 100K 3D assets
who
Developed by Kaixuan Wang and 15 co-authors
when
Submitted on 17 Mar 2026
impact
Enhances data generation for robotic manipulation and AI
Signal Positive

The dataset significantly enhances capabilities for developers.

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March 18, 2026