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Gfxreconstruct News

The latest Gfxreconstruct coverage curated for game developers.

LunarG at SIGGRAPH 2026

LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …

Official LunarG · 2 months, 4 weeks ago
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct

Samsung's new open-source GPU profiler, Sokatoa, leverages LunarG’s GFXReconstruct to provide real-time, multi-frame insights into GPU behavior. This tool significantly enhances the debugging process for graphics programmers, allowing them to …

Official LunarG · 6 months ago
Mastering GFXReconstruct: Part 4

The latest installment of the GFXReconstruct series dives into the .gfxr file format, crucial for capturing and replaying GPU API calls. This detailed exploration is essential for graphics programmers aiming …

Official LunarG · 8 months ago
Mastering GFXReconstruct: Part 3

GFXReconstruct's latest guide empowers developers to capture GPU workloads effortlessly. With practical steps, users can generate .gfxr trace files for debugging and performance analysis, enhancing their graphics development workflow.

Official LunarG · 9 months, 4 weeks ago
Mastering GFXReconstruct: Part 2

GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and Linux, …

Official LunarG · 10 months, 2 weeks ago