Gfxreconstruct News
The latest Gfxreconstruct coverage curated for game developers.
LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping Vulkan-heavy games or …
Samsung's new open-source GPU profiler, Sokatoa, leverages LunarG’s GFXReconstruct to provide real-time, multi-frame insights into GPU behavior. This tool significantly enhances the debugging process for graphics programmers, allowing them to …
The latest installment of the GFXReconstruct series dives into the .gfxr file format, crucial for capturing and replaying GPU API calls. This detailed exploration is essential for graphics programmers aiming …
GFXReconstruct's latest guide empowers developers to capture GPU workloads effortlessly. With practical steps, users can generate .gfxr trace files for debugging and performance analysis, enhancing their graphics development workflow.
GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and Linux, …