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Imaging News

The latest Imaging coverage curated for game developers.

Erratum: Thermal Non-Line-of-Sight Imaging through Rough Surfaces

A correction has been issued for the October 2026 TOG paper on thermal non-line-of-sight imaging through rough surfaces. For graphics and rendering teams, the practical takeaway is that the published …

Research ACM Graphics · 1 month, 1 week ago
Breaking optoelectronic SNR limitations via physics-consistent computational diffractive imaging

A ptychography method is using detector calibration inside the reconstruction loop to push past noisy sensor limits. By down-weighting unreliable pixels, it roughly doubles SNR and gets closer to the …

Research arXiv cs.GR · 1 month, 3 weeks ago
Guidestar-Free Adaptive Optics with Asymmetric Apertures

Adaptive optics that can work without a guidestar could matter for rendering and simulation research, especially where you need to correct distortion in unpredictable conditions. This ACM TOG paper points …

Research ACM Graphics · 3 months ago
MAROON: A Dataset for the Joint Characterization of Near-Field High-Resolution Radio-Frequency and Optical Depth Imaging Techniques

The introduction of the MAROON dataset marks a significant advancement in imaging techniques, combining high-resolution radio-frequency and optical depth imaging. This innovation is particularly relevant for graphics programmers and technical …

Research ACM Graphics · 6 months, 2 weeks ago
A comprehensive study of time-of-flight non-line-of-sight imaging

The study of Time-of-Flight non-line-of-sight (ToF NLOS) imaging reveals significant insights into reconstructing hidden scenes. This research is crucial for graphics programmers and developers focusing on advanced imaging techniques, as …

Research arXiv cs.GR · 6 months, 2 weeks ago