Imaging News
The latest Imaging coverage curated for game developers.
A correction has been issued for the October 2026 TOG paper on thermal non-line-of-sight imaging through rough surfaces. For graphics and rendering teams, the practical takeaway is that the published …
A ptychography method is using detector calibration inside the reconstruction loop to push past noisy sensor limits. By down-weighting unreliable pixels, it roughly doubles SNR and gets closer to the …
Adaptive optics that can work without a guidestar could matter for rendering and simulation research, especially where you need to correct distortion in unpredictable conditions. This ACM TOG paper points …
The introduction of the MAROON dataset marks a significant advancement in imaging techniques, combining high-resolution radio-frequency and optical depth imaging. This innovation is particularly relevant for graphics programmers and technical …
The study of Time-of-Flight non-line-of-sight (ToF NLOS) imaging reveals significant insights into reconstructing hidden scenes. This research is crucial for graphics programmers and developers focusing on advanced imaging techniques, as …