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Indie News

The latest Indie coverage curated for game developers.

1312 Interactive raises $1m in seed funding round

GamesIndustry.biz reports that 1312 Interactive has raised $1 million in seed funding to expand its publishing infrastructure. The India-based PC and console publisher plans to use the money for emerging …

News GamesIndustry.biz · 12 hours, 51 minutes ago
Why the publisher of Nintendo Life is launching a new PC gaming site

GamesIndustry.biz reports that Hookshot has launched Steam Hype, a new PC site built around Steam discovery and curation. The outlet will focus on notable releases, updates, and Valve hardware, aiming …

News GamesIndustry.biz · 19 hours, 46 minutes ago
Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More

Xbox Game Pass is adding a dense September/October slate that mixes day-one launches with major franchise entries. For developers, the standout is the breadth: survival, co-op action, horror, and big-budget …

Official XBox Wire · 1 day, 10 hours ago
53 EASY 3D art styles for game devs

Tim Ruswick and Kindred have put together 53 approachable 3D art styles aimed at game developers looking for faster, more achievable visual directions. The set ranges from simple shapes and …

Video Tim Ruswick · 1 day, 12 hours ago
Curve Games partners with Wayfinder Studios to publish online co-op RPG Wyldheart

GamesIndustry.biz reports Curve Games has teamed with Wayfinder Studios to publish Wyldheart, an online co-op RPG from ex-DICE veterans. The deal follows Curve’s acquisition by Nazara Technologies and gives a …

News GamesIndustry.biz · 1 day, 18 hours ago
Indie Games Need a Punk Movement

Payne Robinson argues indie games need a punk movement again: smaller, louder, and less polished on purpose. The call is tied to his own projects, including Medium Rare and Execute, …

Video Payne Robinson · 1 day, 23 hours ago
Worker-run studio KO_OP confirms layoffs

KO_OP has cut 13 roles, hitting the worker-run studio behind Goodbye Volcano High and Young Suns. The layoffs add another warning sign for mid-sized teams trying to balance ambitious production …

News Game Developer · 2 days, 16 hours ago
Selling my games made me HATE game dev

Selling games on Steam turned into a burnout trap for indie developer Tim Ruswick, who says the business side of shipping and selling made him hate game dev. The story …

Video Tim Ruswick · 5 days, 12 hours ago
Themes Explored Through Horror in BrokenLore: Don’t Lie

BrokenLore: Don’t Lie is out now on Xbox Series X|S and PC, expanding Serafini Productions’ psychological horror universe with a standalone story about trauma, isolation, and unreliable perception. It follows …

Official XBox Wire · 6 days, 9 hours ago
No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working"

GamesIndustry.biz details No More Robots' pivot from a shelved online shooter to Cruise Control, its first self-developed IP. After nine years as a publisher, the studio says the new game …

News GamesIndustry.biz · 6 days, 10 hours ago
ArmorPaint 1.0 Released

ArmorPaint has reached 1.0 after more than five years in development, giving artists and technical artists a Substance-like texturing tool with cross-platform support. It runs on Windows, Mac, Linux, Android, …

Blog Gamefromscratch · 6 days, 10 hours ago
Mark Cerny and Geoff Keighley launch Nova Games Foundation to fund young designers

GamesIndustry.biz reports that Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a fellowship program backing young designers with $100,000 grants. The initiative is non-equity, keeps IP with …

News GamesIndustry.biz · 1 week ago
"We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor Mortis on why publishers should have faith in AA

GamesIndustry.biz reports that One More Level sees Clair Obscur: Expedition 33 as proof AA can still break through, but publishers remain wary of mid-tier budgets. The studio kept Valor Mortis …

News GamesIndustry.biz · 1 week ago
Gamescom Asia x Thailand Game Show announces exhibitor lineup for 2026

GamesIndustry.biz says Gamescom Asia x Thailand Game Show 2026 is stacking its business floor with Capcom, Bandai Namco, Nintendo and PlayStation partners, plus AMD, Lenovo, Razer and more. The Bangkok …

News GamesIndustry.biz · 1 week ago
Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience

Tim Schafer says Double Fine’s offbeat games can still be commercial hits, but only when they find the right audience. He also says the studio was not profitable under Xbox, …

News Game Developer · 1 week, 1 day ago
The combat demo for Free Stars: Children of Infinity is out, and it's free

Free Stars: Children of Infinity has opened its first public combat demo after five years in development. The free build recreates The Ur-Quan Masters’ melee-style ship battles, letting players draft …

News Ars Technica · 1 week, 1 day ago
20 years of game dev mistakes in 12 minutes

Tim Ruswick distilled two decades of indie development into seven costly mistakes that killed more projects than bugs ever did. The biggest traps were overbuilding tools, hiding work too long, …

Video Tim Ruswick · 1 week, 1 day ago
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market

GamesIndustry.biz reports that Stronghold developer Firefly has launched Wuselfaktory, a strategy-focused publishing label aimed at smaller PC releases. Its first signing is Fool King, a tactical autobattler from first-time studio …

News GamesIndustry.biz · 1 week, 2 days ago
Gamescom issues apology for initial response to hardware thefts: "It did not show the people affected the empathy they deserve"

GamesIndustry.biz reports that Gamescom has apologized for its first response to hardware thefts affecting indie exhibitors, saying it failed to show enough empathy. The organizers are now reviewing security for …

News GamesIndustry.biz · 1 week, 2 days ago
Can we STOP tool shaming other game devs?

Tool shaming is still a drag on game dev communities, and the real cost is lost momentum and worse feedback. The latest pushback argues that engine choice, asset use, scope, …

Video Tim Ruswick · 1 week, 5 days ago
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