Indie News
The latest Indie coverage curated for game developers.
GamesIndustry.biz reports that 1312 Interactive has raised $1 million in seed funding to expand its publishing infrastructure. The India-based PC and console publisher plans to use the money for emerging …
GamesIndustry.biz reports that Hookshot has launched Steam Hype, a new PC site built around Steam discovery and curation. The outlet will focus on notable releases, updates, and Valve hardware, aiming …
Xbox Game Pass is adding a dense September/October slate that mixes day-one launches with major franchise entries. For developers, the standout is the breadth: survival, co-op action, horror, and big-budget …
Tim Ruswick and Kindred have put together 53 approachable 3D art styles aimed at game developers looking for faster, more achievable visual directions. The set ranges from simple shapes and …
GamesIndustry.biz reports Curve Games has teamed with Wayfinder Studios to publish Wyldheart, an online co-op RPG from ex-DICE veterans. The deal follows Curve’s acquisition by Nazara Technologies and gives a …
Payne Robinson argues indie games need a punk movement again: smaller, louder, and less polished on purpose. The call is tied to his own projects, including Medium Rare and Execute, …
KO_OP has cut 13 roles, hitting the worker-run studio behind Goodbye Volcano High and Young Suns. The layoffs add another warning sign for mid-sized teams trying to balance ambitious production …
Selling games on Steam turned into a burnout trap for indie developer Tim Ruswick, who says the business side of shipping and selling made him hate game dev. The story …
BrokenLore: Don’t Lie is out now on Xbox Series X|S and PC, expanding Serafini Productions’ psychological horror universe with a standalone story about trauma, isolation, and unreliable perception. It follows …
GamesIndustry.biz details No More Robots' pivot from a shelved online shooter to Cruise Control, its first self-developed IP. After nine years as a publisher, the studio says the new game …
ArmorPaint has reached 1.0 after more than five years in development, giving artists and technical artists a Substance-like texturing tool with cross-platform support. It runs on Windows, Mac, Linux, Android, …
GamesIndustry.biz reports that Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a fellowship program backing young designers with $100,000 grants. The initiative is non-equity, keeps IP with …
GamesIndustry.biz reports that One More Level sees Clair Obscur: Expedition 33 as proof AA can still break through, but publishers remain wary of mid-tier budgets. The studio kept Valor Mortis …
GamesIndustry.biz says Gamescom Asia x Thailand Game Show 2026 is stacking its business floor with Capcom, Bandai Namco, Nintendo and PlayStation partners, plus AMD, Lenovo, Razer and more. The Bangkok …
Tim Schafer says Double Fine’s offbeat games can still be commercial hits, but only when they find the right audience. He also says the studio was not profitable under Xbox, …
Free Stars: Children of Infinity has opened its first public combat demo after five years in development. The free build recreates The Ur-Quan Masters’ melee-style ship battles, letting players draft …
Tim Ruswick distilled two decades of indie development into seven costly mistakes that killed more projects than bugs ever did. The biggest traps were overbuilding tools, hiding work too long, …
GamesIndustry.biz reports that Stronghold developer Firefly has launched Wuselfaktory, a strategy-focused publishing label aimed at smaller PC releases. Its first signing is Fool King, a tactical autobattler from first-time studio …
GamesIndustry.biz reports that Gamescom has apologized for its first response to hardware thefts affecting indie exhibitors, saying it failed to show enough empathy. The organizers are now reviewing security for …
Tool shaming is still a drag on game dev communities, and the real cost is lost momentum and worse feedback. The latest pushback argues that engine choice, asset use, scope, …